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Call for Responses: Remnant: From the Ashes

Hello! If you have any thoughts about Remnant: From the Ashes, please leave them as comments on this post by the end of the day on Wednesday, April 7.

Remember that we're looking for responses that are about two paragraphs in length, max, and we prefer specific stories and critiques to broad reviews of the entire game.

Thank you, and happy Easter (if you celebrate)!

Comments

Hey all! I was sold on this game when I found out it's a third person shooter mixed with some Souls like ideas and random/branching events and narrative. I was enjoying the game just fine until I stumbled across what has to be the best weapon in the game, the Beam Rifle. I hope at least one of y'all found this gun. It's a long range weapon that fires a continuous beam of energy, that does more damage the longer you hit an enemy. This combined with different mods to increase damage over time and clip capacity left me with my favorite weapon very early on. Nothing else compared to it! I even nicknamed it the Ceaseless Discharge! Did y'all try killing the Undying King? Not only was he the toughest fight for me in the game, he dies and fucking RESPAWNS! I couldn't believe it. After multiple tries and my trusty Discharge at my side I finally killed him with a smile on my face and a new emote that I'll never use.

Konrad Kuzmin

Hey folks, I can’t be alone in that I also downloaded this game when it was free on ps plus. I’d heard good things and dark souls + shooter sounded too good to be true. It wasn’t, and this game was surprisingly better then I thought. I played the entire game with my younger brother and we got to the swamp village (the 3rd area) where things started to get a little samey so we both kinda fell off. Still a really cool game and I’m excited what the developer will do next!

Ethan Preheim

Thanks for covering the game! I initially bounced off it when I tried it solo because so many of the bosses seemed balanced for multiplayer. To that end, good on you both for finishing it solo. Some of those encounters SUUUUUCK. However, I managed to wrangle my best bud into playing the game with me and cruised through nearly every encounter thanks to the game being more tuned for that kind of experience. I think the coolest thing about the game is when the bosses feel less like souls bosses and more like MMO encounters: Claviger, the weird bug boss that Kole fought, the last boss spring to mind a little. It's rare (for good reason) that a boss in a soulslike game has wildly divergent phases or intermissions and the fact that these bosses do sets them apart.

Lucy

Edit: Just started the DLC, that opening animation really needs to be at the end of the main game to give some closure but also set up the ongoing story!

Gordon Burnett

Thanks for switching me on to this game, I'd never heard of it before. We got off to a shaky start when I died to the second enemy in the tutorial so it seems I missed some story there. Once I was into the main game I loved the rhythm of the fast paced shooting combat. I played completely solo and it took about 20 hours to complete. I felt it really got going once you left the drab confines of earth. There's a great mix of different enemies, weapons (the Spitfire and its flame thrower mod saved me many times) and bosses (I literally cheered when the Totem Father finally fell). I also loved the lore which was only let down by a very weak ending... no-one at all reacts to you defeating the final boss or finding the Founder back at Ward 13. I don't see my going back and trying all the different modes but will give the DLC a go. Thanks for all the awesome content, it always makes me laugh and it's great to hear tales of others struggle through the same encounters I've spent hours on. Cheers Gordon

Gordon Burnett

Hi Gary and Kole, Thank you both for covering this game, I greatly enjoyed the discussion. I picked this game up when I saw you were covering it and that it was this month’s Playstation Plus Game. I’ve been struggling with burnout at work (it hasn’t been easy being an infectious diseases fellow in the midst of a pandemic), so I was looking forward to trying a new game to escape this current nightmare existence. Despite being a fan of the soulsborne genre, I still had my doubts given the main mechanic of shooting as I historically don’t enjoy shooters. That said, I fell in love with this game. Sure, it has its issues (how is the map system so terrible? Why are some bosses balanced so terribly?), but overall I found the combat incredibly satisfying and enjoyed the lore (even when it wasn’t always delivered in the best format). Something I didn’t expect to enjoy was the online co-op, which ended up being fantastic even with randomly matched players. Not sure how I could I have beaten the Undying King and his endless adds without it. —— Thank you for all the content. This past year has been a dumpster fire, but I’ve been very grateful for your podcasts. For whatever reason, I tend to gravitate to souls games when I am struggling. The challenging, methodical gameplay combined with your amazing podcasts really have helped get me through some tough times. Derek

Derek Bays

Apologies for sending this response twice, I sent it in an email and then realized responses went as comments.

Benjamin

I've never read Little Fuzzy, but I have read Fuzzy Nation, the strange psuedo reboot of the book written by John Scalzi in the 2000s. To hear the author talk about it, he read Little Fuzzy and was struck by how it was a good sci-fi story that felt dated, and how a rewrite would make it more interesting for modern audiences. Before he knew it, he had completely written a draft of the novel, and decided to contact the estate to see if they liked it. They did, which is how you can now go buy John Scalzi's officially licensed Little Fuzzy fanfiction off the shelf at your nearest Barnes & Noble. It's a pretty good read, for a light, breezy sci-fi novel. Also I played about 45 minutes of Remnant: From the Ashes and didn't like it at all. Everyone looks like a Fortnite character, and you shouldn't start your game with endless incomprehensible cutscenes.

Benjamin


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