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Call and Response: WOFF Dispatch July 2021

Hello! The purpose of this post is to call for your questions and prompts for WOFF! Dispatch. Please respond by Monday, July 19 by leaving a comment on this post.

We're looking for two kinds of things:

1. Suggestions for our long-form discussion prompt.

2. Q&A about the shows, behind the scenes details, and miscellaneous (including off-the-wall and off-topic questions). Ask us about games or other media, life in general... You name it.

One caveat we've given in the past: If the question is too personal or gross, we may dance around it and not give a direct answer.

We look forward to making this new kind of WOFF! episode together with you.

Comments

Sorry about that, my bad. I'll send now. (If it's too late for responses, which I think it is, no worries)

Douglas

So, do you think they're gonna read out all of these? I hope they do :P

SindrElf

it's from the Kamp Krusty episode... Bart and Lisa get to summer camp and find out that it is a bleak and hopeless work camp where they are forced to make like... leather lanyards all day or something. but the tv commercial promised that Krusty would make a personal appearance, and that promise becomes what they hang all their hope on as they suffer through day after day of grueling labor. bart just keeps saying "krusty's gonna come..." so g&k use the phrase to describe games that promise or advertise something cool but make you go through a bunch of tedious BS before giving it to you

tundacct

If you were a tree, what kind of a tree would you be?

Andrew (andyk250) Koch

Are you guys interested in the Steam Deck?

Gabriel Tindall

Hey Douglas! I know it's confusing, but would you be willing to send these into duckfeed.tv/cotnact instead? This is for Q+A stuff for the dispatch. We pull from different sources for these questions and for listener responses to games. -Gary-

Duckfeed.tv

I'm trying to figure out what "waiting for Crusty to arrive" is supposed to mean. They say it CONSTANTLY in older episodes and i have no idea what it means, other than that it's a Simpsons reference

Juliet St. Moon

Regarding Horizon: This is the only game that fits the modern Ubisoft open-world template I've ever played and I loved it. I feel quite lucky that I stayed away from this genre until this one because if I hadn't I don't think I would have liked it nearly as much: Every criticism levied at it in your episode was warranted and endemic to the genre (at least I assume). On a recent playthrough (this year) I went in on new game+ on ultra hard and didn't do any side-quests. I have to say, the moment to moment gameplay and main story still got its hooks in me four years later and makes me yearn for a world where games excised all the extraneous stuff. Oh, how beautiful it would be: Less developer crunch, more non-phoned-in authored experiences, more games, better games; it would solve a lot of problems. Loved this month's coverage, thanks for everything you two do!

Douglas

Regarding Prey: This was one of my favourite games of 2017 as well, and wouldn't you know it, it was also one of if not the first immersive sim I played. I don't play games on computers so I didn't even really know much of the genre beforehand. Having gone back and played a bunch since, it's clear I started with one the best. The opening is one of the best in video games and it got me thinking of some of the other 'best openings' in games and thought maybe you guys could chat about that if it strikes your fancy. Modern games have an edge due to better tech, but both Final Fantasy 6 and 7 (particularly the former) were some great examples from the 90s too.

Douglas

Topic idea: Replay or let lie? You mention in your Prey episode that replaying it made you like it more, and I find this phenomena quite interesting and varied in my own experience and thought it could be a full topic. It wouldn't just be about liking a game more or less, it could expand to games that age like cellared cheese, and ones that age like milk. Playing through the Mass Effect trilogy again in 2021 made me realize how uncomfortably fascist their underbelly is, and how weird, like down right juvenile, romance is treated (the first two are particularly hard to watch in this regard). Setting aside the transactional nature with which they treat romance (which you've talked about in the past), the idea that any couple's first time together is breathlessly mind-blowing is just, well juvenile. "Please Shepard, I need this one night of flailing, awkward, mediocre sex before we go on our epic last mission." It's like what a teen with no experience imagines sex is like, including putting it up on a pedestal, and even making it an acheivement/trophy. Mass Effect is really good when its good, but sometimes its quite cringy. Anyway, love you guys, keep up the amazing work!

Douglas

Oh, I think doing like a run of some of the vanilla content in release WoW would provide a valuable slice of the game. Make a duckfeed guild and do some parties and questing. I really don't think it would be a bigger commitment than some of the CRPGs they have done in the past, and the community component may make it a little more fun.

Wade Hausken

Hey guys, I've heard both Gary and Kole about in the past talk about not having any enjoyment with multiplayer competitive games. Apart from the obvious in that it would really limit the shows output, what experiences have you had which both pushed you away from playing games this way and conversely what limited experiences have you enjoyed? Has Kole ever farmed the jungle in LoL and how's Garys zerg rush? Much love from Scotland

Ronald MacDonald

In the Abject Suffering episode for Boktai, Gary disparaged games that focus or revolve around input/external novelty. Kole countered by pointing out games such as WarioWare, where engaging with novel inputs and control methods is the central conceit. Are there some other examples of that kind of novelty in games that work for you or almost work? Or examples of when it's absolutely nefarious? If not specific examples, maybe general traits of successful or unsuccessful novelty? Thanks for your time! Also: Season 2 of I Think You Should Leave?

Wade Hausken

Media question here. Did you catch Bo Burnham's Inside? What'd you think of it?

Joshua Kaluba

Oh, thanks! :D I'm actually slowly re-watching the show right now. At season 2.

SindrElf

i think that one is from the poochie episode of the simpsons. they could probably fill a whole ducktionary episode just explaining all their favorite simpsons references haha

tundacct

I thought about writing in this question for the Demon Souls Remake episodes on BFC, but I think it is a good general question about the PS5. I notice that a lot of PS5 games are using the controller speaker to signal things in games and add a little bit of depth. For example in Demon Souls when you walk or roll through barrels, chairs or other junk, the crumbling/ smashing sound comes from the controller. It's kind of a weird choice but I noticed it added some three-dimentionality since the sound comes from below you in the real world, just like kicking a chair to pieces would also come from below the little demon souls guy. I also noticed in returnal when your alt fire cooldown is done it plays a unique and sort of loud tone from the controller as a way to tell you it's ready to fire again. In a game like that where there is alot going on at all times, hearing this tone is somewhat helpful in my play, but not life changing. Last thing to note are the "cards" in the pop up menu. These have been real hit or miss, but in Demon Souls it will show you tips on the area you're in or the boss you're going to fight. Having tips built right into the console, especially for a souls game, seems a little antithetical. But I still used it now and then to see if I was just missing a concept for an area or something similar. Anyways would like to hear your thoughts. Peace and love. <3

Matt DiTomaso

Are you planning on releasing Ducktionary vol. 2 any time soon? I have long been wondering where "Whenever blank is not on screen, you should be asking about blank." (or something like that) comes from. I think I may have been around for the origin of that and just forgot, but I'm not sure. I even tried searching for it at some point, but it was difficult since I didn't know what the original blank was.

SindrElf

As we reopen and are travelling a little bit more, what is your go-to airplane entertainment?

Mike Fowle

What would you like to see in a "Fallout 5"? I'm thinking dialog choices (think NW vs. FA3) how much crafting, length, location, levelling etc. I personally would like a new location outside of the US, maybe south Africa, UK or Tokyo and would like a system where the side quests drive the main piece with multiple possible endings

Ak1raTron

Have you guys heard of the new resident evil book that is on audible? It’s called “ itchy tasty “ and it covers the development history of every game between 1-4. I think you guys would really like it, the physical book comes out this month I think. Also did you guys know they have resident evil board games? They ( I forget the company ) have made a re 2 and 3 one, and are in the process of making a re 1 version as well. Love the show and all y’all do! Thanks for the content!

Joseph maneol

Have you guys considered doing a sequel podcast to Monster in my Podcast where you talk about your favorite adventure modules? I'm just wish casting, but I mostly just wanna hear you guys dunk on Sthrad.

Jonathan Scratch

Are there any games that you wouldn't consider covering on the show because it's just too much of a pain to drag out/track down the old hardware (or because they don't emulate well)?

Mark Mahler

Is there any piece media you wish you could reclaim from the meme-ification of the internet?

Mark Mahler

I think this is a cool idea.

Travis Low

Possible topic, or just question. I would love to see an official list of WOFF must-plays. Either the ten games you both agree is the most integral to have experienced for listeners of this podcast, or five games from each of you. These could be the best games, but would not necessarily have to be. Then when you have picked a list, you could feature it on the website, with links to the episodes covering those games. And it would always be possible for new games to come along to knock something off the list. I know that I would be picking up the games from that list that I haven't played already, and I'm sure others would too.

SindrElf

(I'm sure level design and how it interacts with the controls/mechanics of a game would certainly enter into the conversation as well.)

Travis Low

I would love to hear you guys have a discussion about level design. Level design -- what is it? What makes it good? What makes it shit? What are some of the best/coolest levels in your opinion, and why? Level design vs. world design...what's the difference, how do the two things interact (and how/why/if that interaction is even important)?

Travis Low

Loved the recent coverage of Prey and was reminded of the eerie barks (arf!) from some of the mind-controlled enemies. A buddy of mine says they're never better (as in, worse) than in Splinter Cell: Conviction -- oddly specific and impressively vulgar, serving up both info about the game state while also trying to, y'know, awkwardly get off my gamer rocks. A couple examples: -"No sign of Fisher. I heard he kicked ass at Third Echelon, so we'd better get ready." -"When Fisher comes through here, he's gonna be hit by so many rounds he's gonna turn to soup." -"Watch your back, guys - it looks like we might have a hostile. His name might be... fucking Fisher!" What are some of your favorite enemy barks? Any that particularly creep you out or get a laugh out of you? *** I'm linking a great Kotaku piece by Kirk Hamilton from back in 2012 on the challenge of writing good barks. Definitely worth a read: https://kotaku.com/why-video-game-characters-say-such-ridiculous-things-5921878 And here's a (possibly even better) review of Conviction written in the style of it's particularly shouty guards: https://lookrobot.co.uk/2011/10/17/a-review-of-splinter-cell-conviction-in-the-style-of-the-guards-from-splinter-cell-conviction/

Corey Hiscocks

Top 5 I Think You Should Leave Sketches of Season 1 and Top 5 of Season 2 and why. Not sure if you'll read this but mine are, respectively, "No Car Ideas, Hot Dog Car, Bones Are Their Money, Santa Brought It, Chunky" and "Coffin Flop, Haunted House, Blues Brothers, Karl Havoc, and Bob Odenkirk Has Doubles of Every Classic Car"

Andrew T

Do you have any favorite instances of real life art (paintings, sculpture, etc) appearing in video games? Also any favorite in-game art. I'm personally a big fan of Nashandara's painting from DS2. It always reminded me of a Jan Van Eyck work. Thanks for being great guys!

Casey Francis Alger

Pop Culture Question! Titling media is hard, what are some of the best titles for movies/tv/games etc. and what are some of the worst? Bonus question: which is a worse title? “The Last Exorcism 2” or “A haunting in Connecticut: Ghosts of Georgia”

Jordan and Maya M.

How do you feel about games released before 1990, nowadays? Despite growing up with a NES, I went through a long period of time as an adult avoiding them for finding them generally awful to play, but I've recently discovered love for quite a few NES games, especially Ninja Gaiden.

Juliet St. Moon

The Devil calls you in as consultants for a redesign of hell. You are each allowed to pick one video game developer sin and decide on its ironic punishment. What sin do you choose and what is the ironic punishment? (feel free to choose either ethical sins or bad game design ones) My choice would be anyone who put a "fill the meter to fuck the girl" in a game gets endlessly spammed with useless gifts from people trying to fill their relationship meter.

Dani Doyle

What games or mechanics would you consider unrepeatable? The industry is very much about repetition and IPs, but are there any games that you’re glad didn’t get followups or spiritual sequels? Games that having any more of them would lessen the original?

Molten Berle

Now that the pandemic is getting better, I'm starting to try to date again and wondering about the best way to explain one of my hobbies is gaming. I totally understand a lot of women have very negative connotations about dating anyone who enjoys gaming, as it brings to mind the worst parts of the hobby and many of them have dated 'loser' guys who gamed all the time. But I work 40 hours a week and have limited game time, and also enjoy other hobbies -- it's no worse then my parents who enjoy watching TV every night. Of course this would be easier if she enjoys gaming herself, but failing that -- Do you have any experience or advice in how and when to 'ease' someone that you like to the fact that you also enjoy video games?

Greg Polander

One valuable way I could see WOFF Dispatch covering World of Warcraft is in the context of MMO format and difficulty over time. WoW has changed from it's Everquest-like days in classic, and even in the first ten levels of current world of warcraft, it offers such a streamlined experience versus what MMOs brought to the table in the early 2000s. For better or worse, I think it's worth exploration and I'd love to hear your take on MMO design and development after over 20 years of iteration.

Zach Donisch

Ever played a 3DO?

Tom Jacques

If you could delete one piece of media (game/movie/book/album/tv show) from existence so that it had never existed, what would you pick?

Nich Phillips

Apologies if this has been asked before: Have either of you ever gotten into, or been interested in, 3D printing?

Inter-Party Conflict

Do you have a favorite plot twist in games? I’ll define that as not just a surprising development, but one which recontextualizes everything that came before, a la The 6th Sense.

Doug Lief


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