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Bonfireside Chat 209: The Weeping Peninsula East

There's a revolt afoot at Castle Morne, and we're headed there ourselves to see the carnage. The Misbegotten, forced into servitude because of the coincidence of their birth, have turned the place into a slaughterhouse. And it's likely related to other doings on the continent, related to the Ailing Village and its frenzied inhabitants, or the strange field pocked with meteor craters and obsessive rock gatherers.

Next week we head to the western portion of the peninsula, and after that we begin storming Stormveil Castle.

Comments

Thank you so very much

Tala Maillot

I'm just now seeing this comment. Here you go. https://www.powells.com/book/pandemonium-a-visual-history-of-demonology-9781419756382 - K

Duckfeed.tv

I think it’s a reference to the demon encyclopedia!

Mateus Silva

This was my initial thought, but the fact that there are many instances of the 2 fingers, coupled with item art that depicts 2 fingerses with legs decoupled me from this. -GB

Duckfeed.tv

super late but re: the 3 finger business - my read was always that they were literally the 3 fingers left over when the 2 fingers are severed from the hand. whatever 'the hand' is lol. i dont know if its a literal lore connection but thats how my brain took it afa visual symbolism, since one of the games main themes seems to be amputation & things being pieces of larger things

unluckychloe

Listened to that one a couple days ago, great discussion!

Dylan Murray

Remind me a little more context?

Duckfeed.tv

Love a link to that book recommendation.

Matt Ouellette

https://twitter.com/theWellRedMage/status/1526354299260915713?s=20&t=9ez8l7j7hZsCGUeD7WUoiA

Duckfeed.tv

do you have a link to the podcast you guested on?

John Ryan

In regards to the identity of each episode that you are posting, I find that it is helpful to know what area the next episode will cover so I appreciate you saying that the castle will be next.

Paige Herrmann

IMO, this is the right answer. I understand that Elden Ring is really stretching the limits of the BSC format, and I still love listening to these, but they do often feel a little slight. I was shocked when they signed off saying that there was going to be another episode on the weeping peninsula.

Jensen Yancey

I'm pretty sure the coffin caravans are from Lyndell generally. I need to do a sweep though. It's also specifically the Carian family that employs trolls as Knights. -GB

Duckfeed.tv

Edgar/Irena’s broke for me in a very strange way: I met her and got her letter to Edgar, but the golem on the bridge to Morne scared me off for awhile. Then later I stumbled across the Revenger’s Shack, where i got invaded by Edgar despite never meeting him at Morne! When I finally did clear Morne, he was nowhere to be found, and Irina was already dead. I don’t mind when quests in these games break, just sorta comes with the territory, but it was very weird. Also weird: the reuse of the names Irina (for a blind maiden no less) and Morne, despite no other apparent connection to Dark Souls 3 or those characters. Maybe it was one of those things From were kicking around for Elden Ring while developing that game. Only makes the presence of a nearly identical blind maiden NPC that much more peculiar, though.

sleepysmiles

Enjoy the podcast, hopped on very belatedly for my first Souls playthrough (DS3). I wouldn’t say these episodes necessarily all lack identity, especially with how large Limgrave is, but I do think that the strict 1-hour format is potentially dragging this out a bit. Not saying that you need to go quite as long as some past episodes in other games, but an extra 10-20 minutes per episode would probably speed things along in some of these denser areas. Limgrave is massive and dense, but so is Caelid, Altus, Liurnia, with that density only really tapering off in parts of the endgame. Add onto that Legacy Dungeons (I could think one of the tougher ones might take 3 episodes in this format), questline specific areas/encounters, you have a long road ahead of you with these episodes. Just personal taste, but I feel like 1 hour feels really brief across any podcast I listen to. Even that extra 10-20 minutes beyond an hour feels significant, and in this case it might take a little more effort a week in order to shorten the workload in the long run (given how many episodes there will end up being). I think the amount of depth you’ve been going into has been just right, and I’ve caught onto some things I’ve completely missed (never really fully explored the Weeping Peninsula in any of my 3 playthroughs). I really look forward to the episodes to come in whatever format you go with

Lucas West

Coming down here was the first thing I did after bounding off The Fallen Star Beast and The Selia Crystal Mines for 5 hours without the ability to level up or Torrent. I was getting pretty frustrated at making NO progress but then I found The Weeping Peninsula and it was the PERFECT thing to do for my unleveled Confessor. I got an incant I still use to this day off this Peninsula. I found a memory stone, there’s so many things in this part of the game that’s catered to the From fan to teach them about Elden Ring. It was also the first place I picked up on some of the major themes of this game. Namely oppression and tragedy and as you guys discussed the cycle of violence and the more you look at this game and it’s stories the more you can see that cycle. Maintained by NPC’s, entire factions, and even some bosses. I think this addition to the game makes it extremely modern for lack of a better word. Sekiro had a lot to say about the real world and immortality and I feel like this game really carries these ideas and takes them onto higher plateaus.

Mateus Silva

So I’m way late on this but i was thinking about how the different areas treat trolls like you said which is interesting, but just the other day i ran into a carriage with the slave ones in liurnia on the west cape and i’m wondering if there’s any insight on that?

JackelZXA

did not expect the pavement part of my brain to fire off while in dark souls mode

Casey Francis Alger

Agreed I spent less time wandering in everywhere post-Liurnia than everywhere beforehand, combined. Once you hit the first truly enormous legacy dungeon, the exploration factor goes down significantly and the game’s environments are much more linear.

John Mickey

I'm enjoying the deep dives on areas for the nostalgia factor as well. They're setting really great groundwork for later episodes. All the little references we find in LImgrave to later areas are great, and it's nice to hear about all the other stuff I missed like Boc and the one noble's questlines. Not to mention I had no idea about just how bad Godric was before listening. I think ya'll are doing great, looking forward to future shows. I recommend this podcast as background while playing.

ByteSizeNudist

I understand the sentiment of all the episodes kind of blending together due to the open world structure of Elden Ring, but I think what we need to keep in mind is that we are still just in Limgrave. Once the areas themselves start to do more interesting and strange things I think the episodes will start to feel a little less samey.

Cameron Lodor

I share the frustration with the episodes not feeling like they have much fun identity and are just sort of wandering about randomly but I don't think that's your fault so much as it is the nature of the open world game encounters feel much less designed outside of the legacy dungeons and at least my experience in my first playthrough was fairly similar to The experience y'all describe.. a bunch of time just jumping from point to point in the open world and occasionally finding snippets of content separated from each other by periods of aimless wandering.. I think it's just a nature of the open world subtracting more than it gives to the souls format and by extension it subtracts from y'all's tried and true podcast format... keep up the good work :)

Dani Doyle

As one of the people who wrote a couple of the “I miss each episode having a more distinct identity” comments, really appreciated Gary and Kole’s thoughts at the top of the episode. The pace makes sense given the structure of Elden Ring, and it helps to know a lot of the stage setting discussions (ex: how do “rises” work?) will move faster in the future, given that the foundation has been set now. It also occurs to me that I and several of my friends spent 20+ hours in Limgrave just discovering and exploring all the little Elden Ring features, then gradually increased my pace throughout, such that the final half dozen bosses felt like a sprint. I imagine we might see a similar pace progression this season.

Ben Taylor

Same here! ~100 hours and all I've done is Limgrave, Weeping, 70% of Luirnia and 30% of Caelid. Hard boss encounters I'll try five times by myself, five attempted cheese (eg bow and horse) and finally spirits.

Brad

I thought the Irena quest was supposed to lead you towards how Shabriri appears to you at the end game, seemingly taking over someone's body and mind through the power of the Frenzied Flame. I'm under the impression the ending that it leads to is Shabriri actually being the one who uses your body as the world burns. As he seems to easily take over others bodies and Irena has something similar happening.

Josh

To me, the "lack of theme" of each episode has almost everything to do with the structure of the open world. While each area as a whole has an overall theme, not every location, dungeon, or boss relates to that theme, and instead is a part of one of the numerous overarching themes of the game as a whole. For example, the Catacomb dungeon type are all linked thematically and by plot, so naturally you're to have to touch on that when those areas come up. Just my thoughts on the topic, keep it up fellas!

Paul K

So I met Ireena and did her quest AFTER the version of her looking for grapes. So I didn’t even consider that they could be the same person. At least I’m pretty sure. I could be remembering incorrectly but I remember going to the weeping peninsula way late.

Aidan fleming

It feels like a genuine treat to get one of these every week. Thanks so much for your hard work!

Christian S

The release of this is becoming one of the highlights of my week. Thanks guys! - A tarnished who still isn't even probably a third of the way through after 70+ hours

Alex Hawkins


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