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Watch Out for Fireballs! 414: Signalis (Premium)

This is the kind of sci fi where everyone is still using CRTs and cassette tapes. For the sake of vibes.

This week we talk about Signalis, a tribute to the tight, zippy horror titles of the PS1 library. What lessons did Signalis learn from the classics of Resident Evil and Silent Hill, and how can they best be applied to the modern video game landscape? The real horror... is when you tune in.

Watch Out for Fireballs! 414: Signalis (Premium)
Watch Out for Fireballs! 414: Signalis (Premium) Watch Out for Fireballs! 414: Signalis (Premium)

Comments

I know this episode was ages ago but I just finished Signalis the other day and on the subject of nowhere - I’ve never played silent hill and hated that section with a passion. Its not the lack of originality that annoyed me, its that it was a section that didn’t play to the games strengths at all

Stoned Skeleton

Fair enough fellow nutmegger

Kay Francis

We do pronounce it that way though. Ownt.

DarthEnderX

Gary's anti-robotism is deplorable! Like, I fully agree nobody should ever make sentient robots. No good would ever come of it(for us). But it's not gonna be up to us. And if somebody does do it, you're disdain should be for the creators, not the robots themselves. They didn't ask to be created. No sentient thing deserves to be dismissed. Also...being anti-robot means you'll be among the first they eliminate during the uprising.

DarthEnderX

Great episode guys. My brother and I played this once you announced you were covering it on the show. We both really enjoyed the game and the story really prompted some interesting discussions between us but we both ultimately felt that we would have liked the story to provide more concrete answers than leaving so much to interpretation. Really enjoyed most of the puzzles. They were just hard enough to make me feel good about solving them without having to look anything up.

Burt Stanton

Hey guys, I think someone on the dev team might be a part of your audience. Check the new PC patch notes! (I understand it's probably a coincidence but still!)

Michael Whitmore

Wow Sparks fly! You guys are going to have to rebrand to "Watch out for Crossfire!"

MeltyHam

I love when my 2 video game dads argue about whether or not they would fall in love with a robot lol Great episode yall!

Alex Brewington

Wow jumpscare Connecticut slander

Kay Francis

Interesting, I saw Adler as 100% villainous and basically the reason reality was unraveling due to Elster looping so many times. If he wasn't such a psychotic control freak he would've left Elster alone and she wouldn't have had to loop so many times to remember the promise (thus breaking the loop) or be able to do the ritual. The reason our Elster succeeds is because of the body pile in the elevator shaft, so who's to say what would've happened if he wasn't such a toxic masculinity machine. Also, Fun Fact! the two paintings featured so prominently are real works: The Shore of Oblivion by Eugen Bracht, and Isle of the Dead by Arnold Bocklin both very haunting and beautiful works in their own right and very obviously thematically tied to the game.

Jonathan Scratch

I deeply appreciate Gary "Admitting to robot bias" and also couching his general feelings on sci-fi in "subjectivity soup". There's a content creator i'm drifting away from because he has a weird distaste for fantasy, but is missing the "subjectivity" part of that and it's really starting to piss me off. So, Gary being a rational person and professional critic/audio essayist(?) really put a smile on my face. I guess I must be some kind of genre appreciation mutant because I love dragons and castles, but also spaceships and mechs pretty equally? I always find it odd when people treat sci-fi and fantasy as if they were Pokemon to be battled. Regardless, great episode guys.

Jonathan Scratch


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