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Real Lich Hours 33: Reithwin (Part 3)

Oh, Zombie. What's in your head?

Real Lich Hours 33: Reithwin (Part 3)

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She cast cloudkill! I don't think she's carrying my scrolls. -GB

Duckfeed.tv

Not quoting, but I think you said at some point that Laezel develops Special Love Powers during the scene where she wakes the player character up. I haven't found this to be the case, but like the letter you read, I did find she uses potions and scrolls that are in her inventory. My Laezel fireballed me to prove she cares. :(

Joseph

I became a patron due to BG3 and your unapologetic politics. Problem is, listening gives me the itch. What started as a play-along for my second game (first Durge) quickly turned into me finishing that, then doing another good run to wash the taste out of my mouth. I'm currently nearing the end of Act 1 in my first Honour Mode run that's made it past the squishy stage. And I'm still seeing new content, over 600 hours in. Even outside the race/class diversity, I'm finding new things hidden in the corners. Or even just learning a new mechanic, like right now I'm leaning hard into Bane and Reeling, which I had previously ignored. I just wish I had realized sooner the +EV of Alert as a Feat in my turn economy, an entire free round is cash money. Anyway, if you ever read this on-air, I'm sure I'll be well into my next game, an all Bard-barian Durge run to celebrate Patch 7. And my gold dice. Mol & Shovel 4eva

Jason

My first playthrough had my Dragonkin barbarian with Shadowheart, Gale, and Astarion, being all their default classes. And I have since restarted the game after reaching act 3 and feeling underpowered. Now after just finishing the shadow cursed town in act 2 I was indeed horribly underpowered.

nokuuu

I just gave shadow heart the warband of intellect in order for her to stop missing all these damn spells that require int checks. I didn't really have anyone else who could use it so she seemed prime. My guiding bolts actually feel guided now

Justin Schmidt

You're definitely right about Shadowheart. She missed everything and was kinda useless, even after the initial respec she still felt pretty weak. We made ours into a Light Cleric but she didn't really peak until around lvl 6 in act 2. It turns out that Light Clerics are absolutely busted in act 2, which makes sense considering everything there is shadow pilled. Light Clerics get radiant AoE nukes (and fireball), reactions that impose disadvantage on attack rolls, and we could shut down a shade's invisibility and other light sensitive things by summoning daylight. She absolutely carried the party and in some fights it was very difficult for anything to hit us. She's still pretty good in act 3. So I'd definitely recommend Light Cleric for anyone who is struggling trying to get Shadowheart or a player cleric to work. It's pretty solid and a lot more fun than we thought it would be.

greyrain

I enjoy how this game allows you to disarm traps like gasvents by simply sealing the holes with barrels or other heavy object. It’s very immersive simmy, and I hope Larian iterates on that for their next RPG where traps aren’t simply a thing you have to roll a dice to solve all the time. There are some traps in the game that did work for me, like the tripwire that triggers the giant boulder in the back cave entrance that leads to Rugan who are pinned down by gnolls. Even if you know there is a tripwire you dob’t know where it is, and there is two of them, trying to circumvent it by jumping can lead to triggering it as well. There are definitely not enough traps that can’t just be circumvented by easily walking around them and do agree they could be better.

Christopher Grunert Pedersen


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