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Real Lich Hours 31: Reithwyn (Part 1)

Can someone spell check this one for me?

Real Lich Hours 31: Reithwyn (Part 1)

Comments

Love the section about alternative win conditions! It's cool to discuss ways Baldur's Gate 3 relates to other games in terms of mechanics.

Patrick Swearingen

One of my favorite memories of my first playthrough was fighting Gerringothe. I'd approached the Toll House from above (as one does) and somehow she saw me and initiated conversation through a hole in the roof. Things turned violent and my party lost the initiative roll. Gerringothe spent her whole first turn scrambling up to the roof to challenge us and *I* spent her whole first turn getting more and more nervous as I saw how much heath she had and all the different mechanics that were tied into her adds. But things turned out fine, because on La'zel's very first turn she used Pushing Attack to knock Gerringothe over the edge of the roof and send her all the way down to ground three whole stories below where she died instantly. I ended up spending more time getting my party down into the building proper and cleaning up the visages than fighting the actual boss, but it really was a statement for me about how reactive the world is and how even bosses aren't always immune to you going "Hey, I wonder if this would work?"

Kaleb Pifer Alge

Twist of fortune, the damage per 300 gold mace from the toll house, actually used to not destroy the gold until it was changed to in an early patch. For a while it was a one shot boss killer after stuffing their pockets with your gold then just looting it when you were done. One thing I DONT think has changed is that each 300 gold damage damage chunk is calculated as an individual hit that will trigger a warlocks hex spell. It's not quite as overpowered now but there are definitely a few late act 3 bosses that using up your gold to nuke them from orbit could be a viable strategy.

David

I just checked and it worked for me. Try deleting and redownloading. There might have been an error in the first upload. -GB

Duckfeed.tv

Hey friends, was listening to episode 4 and the last 20 or so minutes seemed to be dead air. Might be a problem on my side, but if it’s not, I thought I’d try and make someone aware 🙂

Clever Clogs

Right on the money as far as console RPGs go. Story-focused (but usually badly written and presented) with no actual role-playing going on.

Clever Clogs

For me who did my first playthrough in apparently the least intuitive way possible, act 2 was a spectacle of danger. For reasons I won't go into now, I didn't get the safety lantern until arriving at moonrise as a spy. The amount that the Shadow lands hated me was inspiring. Reithwyn's toll keeper and the undead barkeep straight out of World of Warcraft let me know what the constant necrotic damage was already hinting at. I am not welcome here. It will forever remain as a wonderful nightmare in my memories.

Matthew Woodyard

I just did the encounter in the bar with a friend this week. I ended up getting the drunk effect on the final check. After exploring a bit we eventually realized that it had no duration. I was permadrunk. At least, until I died or long rested, I forget what did it but it went away at some point when we weren't paying attention. Act 2 rules, there's so many cool interactions and weird things to stumble into. It's been a huge highlight of our playthrough so far. I'm really excited to get to act 3.

greyrain

If you're looking for a Dragon Magazine reference that would fit an "Easter Eggs/In-jokes" section - "Dragonmirth" was the column in Dragon that would have one-panel comics, along with Wormy and later Nodwick and KoDT.

Alexander Case

Regarding resources: this was my biggest disappointment in honor mode. All they would have had to do is get rid of a lot of the bullshit I pull in regular bg3 like pickpocketing Withers and making it so NPCs won't buy garbage items from you and resources would have felt like a stronger constraint.

Typhoon Jim

One thing I keep thinking while listening to this is that I'd love it if my wife listened to it, since we just started playing together. I have already finished the game so all this information is great for me, but I wish I had a version of this that was just the side information and not the full event analysis. The stuff like how to get past the Gerringothe fight and what stuff is available to find is exactly what she doesn't want to hear about (since she'd rather do that) but "what are the weapon attributes", "here is an ability tree you might not have thought of" and "who in general strokes are these guys in the larger FR context" is exactly what she does want.

Typhoon Jim

Instead of Easter Eggs, we could go with Githyanki Eggs

Griffin Post

I largely agree, I'm just a mechanics/tactics wonk and want to see the design at play. Luckily, via the ultimate magic of save states, I can do both! One thing that's interesting, and not to fight our pokemon at all, but it's strange to me that console rpgs, which have a reputation for centering story, never have a verb other than Fight. I think I'd really appreciate talking my way out of some of those fights, not just to not do the fights, but because I think it'd broaden the fantasy away from "Just kill stuff between dialogue bits." -GB

Duckfeed.tv

Thoughts about killing-by-talking: I think it speaks to what fantasy you're trying to indulge through play in an RPG. As a degenerate word-nerd who considers RPG combat to be the unfortunate, time-eating consequence of a failure of RPG Conversation, I was sad BG3 didn't have more opportunities like the Thorm Pervert Squad. I play RPGs to play the smartest, most manipulative guy in the room - not a pacifist, so much as someone who considers outright violence a crude substitute for cutting someone apart with words. For me, it's a more expressive avenue of play than lining up Eldritch Blasts or managing buffs. You're dead right that the BioWare method of "I have enough blue in my bar, so you have to listen" is garbage, but the more complex the effort required to hit your opponents' verbal weak points, and the more different angles the game gives you to nail them, the better. Partly, it's because talking feels REAL, unlike lobbing magic spells or seinging swords - you can feel the back-and-forth of the "fight" more viscerally. It's why talking to Evrart while sitting in an uncomfortable chair in Disco Elysium hits harder than any number of dragon fights I've weathered in more traditional RPGs, and why, as you rightly noted, Alpha Protocol is the most important RPG that none of the right people ever played.

William Hughes

We do mention it! -GB

Duckfeed.tv

In regards to beating bosses through skill checks, it becomes a useful tool for Honor Mode and the way you can convince Yurgir to kill himself, his beloved Panther pet and all his guards is extremely funny and sad. Also I think only Bards can do that there so it becomes a fun little surprise. Although ironically you dont want to skip the fight with Ketheric before you fight Myrkul because skipping that fight will make the fight with Myrkul extremely more tough on Honour Mode having to contend with a Mind Flayer, Intellect Devourer and all the Skeletons too. I do think getting Ketheric to surrender is neat becsuse it’s only an option afforded to people who read his story about his wife otherwise it won’t be available.

Christopher Grunert Pedersen

I case you won’t mention this in the next episode there is a unique sanctuary to Shar underneath the statue in the center of Town that you can access through a pretty easy puzzle. You can get some really useful buffs to your Intelligence, wisdom and Charisma which is useful for the assault on Moonrise.

Christopher Grunert Pedersen


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