Post Belle's Burstin' Bistro Demo Discussion
Added 2025-02-22 22:35:39 +0000 UTCIts the day after releasing the playtest demo, and it's still so surreal to have created something from the ground up that people can play and tell me their thoughts on! Feels really good
So, let me list off a couple of things
Bugs I've since found and have been told about:
Menu buttons stop working after exiting the game (FIXED)
Customer #1 explodes after giving a bill with no mint when at max capacity (FIXED)
Meeting the quota exactly still results in a game over (FIXED)
If you find any more bugs, please let me know. I've been squashing any bugs that I've been told of.
Stuff I plan on working on now:
Start finishing the art and see if i can easily replace all the assets
Find a composer to do a couple of small meddlies as well as finding some sfx to use
Fixing the options menu to be more presentable and functional
Truth be told, the customers are like one of the last things I'll be working on. I am a little nervous about it, mostly cause I haven't really finished deciding who I am gonna cameo in this game. I have 3 slots left to fill and am having such a hard time deciding. I'm like leaving that alone until I get to that point
I dunno how I'll show updates on that but I guess just show how stuff is looking with screenshots.
More General Discussions
I think from this point forward, I will start working on the animation again. Coding the game has been exhausting but highly rewarding, but now that I will focus on art more, I can focus on the animation as well. We'll see :p
On top of that, I've been thinking about game developing afterwards. Part of me wants to stay true to what I planned, keeping any future game dev poll choices to be smaller scale projects until I do them all. The other part sorta wants to do bigger projects now, but I feel that may be a tad foolhardy of me to do. Honestly, I should pace myself, build up to bigger projects through smaller projects and concept demos.
I guess the real kicker is that out of the 3 small projects, this was the kinkiest and most likely to garner attention, the other 2 are rather normal and, thinking about it now, not that complicated to achieve lmao but ya know, can't rush game developing, its all about the process~
And boy howdy, this process has been extremely rewarding~