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Real Lich Hours 76: The Plaguebearer

In this episode, we whack some smackaroons and cure the plague!

Real Lich Hours 76: The Plaguebearer

Comments

Quick little note, if you're looking for a better name for the "General Editorial Segment" that's White Wolf/WoD specific - White Wolf ran their own game magazine for quite some time, going into the World of Darkness era (titled simply "White Wolf Magazine") - and their editorial column was titled "Runes". (Probably because they started out doing content for, among other things, Ars Magica, before the World of Darkness existed)

Alexander Case

@gary One if not all of those werewolf wrestlers live in the greater Vancouver/Camas/Portland area. I know one for sure used to regular the bar my mom worked at.

Holland Hume

To join the Gangrel defense squad, one of the things I really like about them is how animal form isn't limited to Wolf, it can be any predatory animal. I played an urban Gangrel who took the form of a cat, which was perfect for stealth, infiltration and escape.

Kerr

Modding and console commands are a huge reason I love PC gaming. It brings me so much joy to be able to keep the core of games I like and transform them, sometimes in big and sometimes small ways, to add new content and keep gameplay fresh. What if Geralt had a nice flowing cloak? What if my Skyrim wizard didn't become Archmage at the end of the Mage's Guild questline, because he doesn't deserve it? How about Sekiro isn't quite so hard? Perhaps add a rideable motorcycle to the Fallout wasteland? Oh, and let's no clip through that part of the bad sewer. All developers should ensure legitimately purchased copies of their games are open to local tinkering. It only helps replayability.

Joseph

I’d like to add that the Gangrel also made great messengers between cities. Protean (which includes dark vision and the ability to sleep off the day in the wilderness) and Fortitude (which makes a character more resistance to all kinds of damage) make them the best Clan for traveling between cities without issue

Eli Leslie

*putting on the Gangrel clan hoody that I actually own. I love the Gangrel, but both in running Gangrel NPCs and playing my own characters, the description given in this episode doesn’t really comport with my experience at all (I blame the wiki). Specifically the idea that they’re not involved in the politics. In canon, Mark Decker, a Gangrel, is the Prince of Milwaukee, and the Gangrel I’ve played as the most is the Baron of South Chicago. They’re mad political, everybody plays this club cranium in Vampire. Re some comments as to why not play as a werewolf instead, that’s an interesting thought, because while I’ve never seen this highlighted in any official material, the Gangrel are really the werewolf killers of the vampire clans. The aforementioned Mark Decker led a unit of werewolf hunters before he became Prince, and in the current edition of Vampire there’s a canon Gangrel in Chicago by Night who focuses on killing werewolves. I’ve killed a handful of werewolves in Vampire games, and I think every instance was as a Gangrel. A final point to “why not play a werewolf”, if I’m running a vampire game and somebody just really wants to play as a werewolf (or mage or changeling or etc) I would not let them do so in a million years. It does not work and the story suffers when these different kinds of monsters start getting treated like DnD races.

Eli Leslie

While I generally agree with Gary on the Gangrel, I find one of the interesting things about them is their heavy reliance on oral history and storytelling, especially involving their antediluvian founder. This puts them at odds with the Camarilla generally since that goes against the anti-antediluvian narrative. It reminds me of how Western history and historiography often eschews oral tradition and storytelling of certain cultures (such as Native Americans).

Paul K

In regards to the Gangrel chat I just wanted to drop that they make great spies/detectives in the tabletop realm where you have more freedom to be creative with your problem solving. Animalism and Protean have a good combination of skills for infiltration, surveillance and getting out when things go sideways. Using animals as proxies tends to be "you can get away with as much as the DM will allow you to" levels of flexible as well.

David


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