Sorry about the delay in posting any new content, It took me a long while to figure out the methods in which to implement the things you'll see in the video; mainly
- Interactive NPCS
- Speech Bubbles
- NPC's that follow the player's direction/orientation
- NPC's that track the player's direction
- Animation integration with Vector 2/3 (THIS was the hard part)
If most of that information is just technical lingo to you then rest assured, let me tell you in layman's terms that this was a HARD endeavour to undertake, probably one of the hardest yet since there are so many different methods of accomplishing this but taking into account Animated Sprites/character facings tends to make the progress harder.. If it was hotline miami or something akin to that I was trying to make I imagine I would've had a much easier time with that
Hopefully things are much easier from here on out regardless,
Sorry for the delay! Hope everyone is doing well!