SamSuka
Icecreamassassin
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Odyssey Developer's journal #4

So after a bit of a hiatus this summer due to a combination of various members having real life stuff to deal with and a bit of feeling overwhelmed with single handed quest implementation, we are finally back at it again! We added a new member to the team which fills one of the holy grail roles I've needed for awhile; armor/creature rigger. The Mithril Armor is now fully implemented (ignore minor clipping in the pic above, that's already been corrected) as well as several other items that were awaiting implementation for the models to be properly rigged. This is a very exciting development for the team and not the only one.

In addition to awesome suits of armor being on the menu now I also have been teaching a few members of the team some elements of quest implementation and I now have a handful of people with some skills in development who are able to or soon shall be able to implement some quests, greatly reducing the pressure on myself.

Forward progress on planning for Act 2 has been undertaken a bit in between tasks where I've been fleshing out a few elements of the story outline and I have been working with the 2 composers to better divide and group the work for the acts moving forward. Little by little the pieces are coming together and we'll soon have a full picture in place.

Odyssey Developer's journal #4

Comments

Good to hear work on Odyssey is picking up steam again! Armor is looking good cant wait for part 1 to drop, but Rome wasn't built in a day so I realize a project this large will take awhile. As it stands I wouldn't be surprised if you released part 8 before Elder Scrolls 6 releases.

Jester


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