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Ravnica Allegiance #015 Interplanar Beacon (Interior)

Activate the Beacon:

As Bolas and his forces began their arrival, Ral was sent to activate the Interplanar Beacon while the Firemind flew off to delay Bolas for as long as possible. With the help of Kaya and Hekara, Ral was able to bypass the Azorius guards and enter the Beacon Tower, only to find Vraska and a possessed Lavinia waiting for them. At the coast of Hekara's life, Ral was able to defeat Vraska and free Lavinia. Ral activated the Interplanar Beacon to bring other planeswalkers to Ravnica for help, but it turned out that was exactly what Bolas was counting on.

Once the Beacon was active, Bolas brought the Immortal Sun to Ravnica, trapping the planeswalkers there. Like all the planeswalkers who'd been lured to Ravnica by the Beacon.

Shut down the Beacon:

During the Bolas invasion, the trapped planeswalkers got together with Ravnican leaders to strategize. At Jace's recommendation, they decided to split up into teams to focus on specific tasks. Ral and Maree went to disable the Interplanar Beacon. Unfortunately, the Beacon was nearly indestructible and there was no way to turn it off since Ral sought to protect it from Bolas when he built it. This left Ral with no other option but to disable the machine by completely draining its power, a long and exhausting process that pushed the limits of Ral's ability to channel electricity. The amount of energy involved was so large that Ral was able to drive off the God-Eternal Kefnet by releasing the stored-up power in a massive bolt of lightning, blasting the god's arm off.

(The zombified god didn't seem to notice this damage. In the end, Kefnet was incinerated by the resurrected Niv-Mizzet.)

The interplanar Beacon can also used as a quest location for Ral. If one of your players was from the Izzet, or they had a high Izzet reputation, they could meet Ral before the war. The Beacon was originally used to spying all planeswalkers who traveled into the Ravnica. You could make some side-quests, or introduce some important planeswalkers to your player.

Encounter ideas: Hacking the Azorius spying system:

Dovin Baan has a very annoying Thopter spying system. players can use the Izzet device inside the beacon to crack this system.

Players will have to capture a Thopter first. The Azoruis Thopter moves super fast and may dodge most of the attacks, it can even negate some of the magic effects. In my game, those little things have a 24AC but only 3 hit points.

Once the player successfully captured a Thopter. Now they can attempt to decipher the system. This will require a DC 19 intelligence check (An Artificer can pass the check directly).

As the final part of the quest, there is a math puzzle.

Other variations of this map:

 [All Patrons]Grid/Gridless version of the map

[BloodWitch]Blood Witch Map Collection

[Star Performer][Ring Master]Star Performer Map Collection

Ravnica Allegiance #015 Interplanar Beacon (Interior)

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