
"Beneath the Stomach" is a Ravnica random encounter, A humongous wurm is rampaging, putting the entire city in danger. Players may gain different quests depending on the guild of their contacts.
Selesnya Conclave – Marilena, Wurmspeaker
Marilena is a healer who believes that the wurm is sick and needs immediate help. If the player receives the quest from her, she will ask the player to venture inside the wurm's stomach and find the cause of the sickness. · She wants the players to heal and appease the beast, restoring harmony to the land and ensuring its continued protection over the city.
Gruul Clans – Varkas, Wurmweaver
Varkas is a Gruul Shaman who sees the wurm as a symbol of destruction. He believes that the creature's rage can destroy civilization's structures. He aims to enrage the wurm further and use its power to tear down the entire precinct.
Izzet League – M'calain, Mad Alchemist
M'calain is a goblin engineer and alchemist, he sees the wurm as a treasure land. the fat in the wurm' meat can be used to make powerful explosives. The toxins in the tumors can further increase the damage. M'calain doesn't care about the well-being of the creature or the destruction it caused to the city, the only thing he wants is a fresh sample from the creature's body.
Boros Legion – Jorim, the Battleshaper
Jorim believes that the wurm is a huge threat and must be neutralized. He sees the monster’s current state as an urgent military matter, and he wants the players to take decisive action to eliminate the creature, regardless of the ethical concerns.
Rakdos – Zethra, Carnage Performer
As an entertainer and sadist, Zethra wants to use the wurm as a showstopper for the performance. The cult of Rakdos has a tradition of training dragons and ogres. A rampaging wurm has the potential to reach a climax of a Rakdos show. Zethra wants players to lure the wurm to the Rakdos territory (from Precinct Four to Precinct Six)
Simic Combine – Arken, Biomancer
Arken sees the wurm as a living puzzle. The biomancer wants the analyze the creature’s anatomy. The wurm could become the most powerful Krasis that Simic ever created. Like Selesnya, Simic also wants the player to keep the creature alive, but players will also know that they do not really care about the beast, and it will have a pathetic life in the Biomancer's lab.
At Precinct Four, A humongous wurm is rampaging the city. The land is trampled and innocent citizens are dying.
A group of powerful healers/scholars/shamans/soldiers approaches the party with an urgent request. They stopped the beast temporarily but were unable to figure out the causes of the crazy wurm. They ask brave adventurers to venture into the wurm’s body and find out the problem.
The party steps into the massive digestive tract, where they find themselves in a surreal, organic world. The walls are made of muscle and tissue, veins pulse with dark energy, and the air is thick with bile and stomach acid.
Stomach Acids and Toxic Air: The stomach contains highly acidic liquids that could dissolve anything not protected by the right magical defenses. The players must use their wits to avoid dissolving or suffocating.
Internal Defenses: The wurm’s immune system has been corrupted, and it actively fights the intrusion. Hostile white blood cells, mutated organisms, or even parasitic worms could be obstacles.
Tumors and Growths: The tumors within the wurm are the source of its affliction. They are not just physical anomalies but are corrupted by ancient, malevolent magic. Some tumors are twisted with necromantic energy, spawning horrific creatures or blighting parts of the wurm’s body. The players must destroy or remove these tumors carefully, as any misstep could have devastating consequences.
The heart of the tumor is the source of its sickness—a massive, parasitic Beholder has infected the creature’s very essence. Players would face the most dangerous encounter yet. This beholder has grown beyond its regular form, and it commands not only the wurm’s defenses but also manipulates the very magic that permeates its body. The tumor is a horrifying amalgamation of flesh and magic, capable of controlling the wurm’s actions and manipulating its immune response.
Once the beholder is destroyed, the party must decide what to do with the wurm. Will they heal it, restoring its balance and power? Or will they slay the creature, knowing that its death might also cause irreversible damage to the city and the surrounding land?
Rescue Missions: While navigating the creature, the party may encounter creatures or people that have been trapped inside it. The rescued NPC could become new contacts, and introduce new quests in the future.
The Beast’s Memory: The Colossus may have a fragmented memory or consciousness that the party could navigate. The party could communicate with the beast, either to understand it better or learn why it was infected in the first place.
More variations of this map:
