SamSuka
Raakdos
Raakdos

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[All Patrons]Customize Your Mega-Dungeon in Fvtt

*The idea is the same. this method should also work on other VTT platforms.

1. First you will need a large enough canvas for your dungeon.

Create a blank Scene in the Fvtt, go to the Grid tab, and change the Scene Dimensions, Here I'm using 40000x30000px as a starting point.

2. Once your Scene is ready, you can import the modular dungeon map as a tile(gridless version).

The resolution of my map is 4800x8400. You can also use the tile scale option to modify the size of the map.

Right-click your tile, on the up-left corner, you can check the Underfoot tile. On the up-right corner, you will find the lock icon. Once you are satisfied with the location of the tile, you can lock it. so you will not accidentally move it in the future.

3. Now, you can import the Walls and gates as tiles for your dungeon. The Golgari territory has multiple entrances and exits. you can use the wall to block unused passages. You can find all the assets in the Attachments.

4. At the Junction of two dungeon tiles, you will find the annoying seam, you can use the Plants- -Wall asset to cover those seams, making it less noticeable.

5. Finish up your dungeon. Flip, rotate, and connect the dungeon tile to create your mega dungeon system.

I will add more assets and dungeon maps in the near future, please let me know if you have any questions :P

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Recommended module: Stairway (Teleporter)

The stairway is a very straightforward tool for teleportation. it is especially useful when you have lots of walls and blocks in a scene. For example, you can ask your player to pass a strength check to break the plant wall, then they will be able to teleport to the adjacent room. this module even allowed your player to teleport to different scenes.

you can download the module on this page:

https://foundryvtt.com/packages/stairways

[All Patrons]Customize Your Mega-Dungeon in Fvtt

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