SamSuka
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Design Dials

Hey thinkers!

I  was inspired by Matt Colville's recent Game Design 101 video. Matt laid  out the three core steps of his design process. In the video, he  mentions something called "dials"--a term I've also used in past design  discussions.

Today, we're diving a  little deeper and showing you how to actually execute on the third step  of Matt's design, with examples that touch on Matt's gun design and  some past hacks I've done for the Animate Objects and Magnify Gravity spells.

Hope you enjoy!

Design Dials

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