Halloween Project 2.0 Test (bug list now provided)
Added 2017-09-30 16:05:04 +0000 UTCnull
Alright! This is what I’ve been doing for the past week or so! Been testing stuff out and trying to work on two games at once and finding it difficult, so I sat down after work every night and focused as much as I could on the Halloween one, as that’s going to be physically released publically on Halloween or thereabouts!
This game isn’t like the other, you’ve actually got to look at stuff, use stuff and all that other jazz!
As a warning, you may need to use certain items in certain rooms, in those cases just click the use button or type use ‘whatever the object is called’ and it should work!
Also you’ll need to use items on other items, so in those cases you can type use ____ on ____
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Note: Endings just make you start the game over, but they are a good thing to find! They are abrupt and have no content as I’ve not sat down to write out the scenes yet, have been trying to make everything in the game work first! JUST FYI :3
Bug report thanks to Redhorse!
-Can't pick up the ring in the garage. (will fix, luckily isn't needed at the moment)
-"Pantry" key doesn't work in the kitchen. (will fix, leads to game over)
-After alchemy puzzle table, when I go to take the vial it states that I do, but instead I have a vial of green liquid in my inventory. (will fix, supposed to be different vial! Luckily I've not worked on the room after this)
-If you enter the wrong pin the panel disappears from the room. (will fix! Restart game if you get this far as you cannot progress further, even with the code as the game ends there for now)
Downloaded link!
https://www.dropbox.com/s/ykm8wrc7yypllgx/Trapped2.quest?dl=0
Remember! Download Quest so that you can play the game!
http://textadventures.co.uk/quest