SamSuka
Shineku
Shineku

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About today (Attention: boring).

Hello everyone, I did the code refactoring today.

I don’t know why I am telling this ... But maybe someone is interested. I made an adequate order of loading managers, now there will suddenly be no broken buttons and disappeared components. Also combined a ton of identical links in different classes into a group of unique links that can be accessed through one of the managers. Thus, the number of variables and initializations has been seriously reduced. Tomorrow I will significantly reduce the checks in each frame by making responses to events ... Of course, this will not give +100 FPS, but with the introduction of new and new systems the FPS will not fall... This is a basis for the future and i think your processor will say thanks. And I will say thank you for reading this! Cheers!

About today (Attention: boring).

Comments

I tried making a game with unity once all pre-made stuff just had to put it together. right? I could get the character to some what move around, and I could get the camera to move around but I couldn't make it so both would move at the same time....and after a few tries the engine would lock up my pc. but that was my old pc my new pc is like skynet might just have to try again.

Emily

No, sir. It's C# !

Shine

Is that Java?

Bill Duke

Programming is actually a really complicated thing, but I really like programming. You sit behind a blank canvas and an infinite number of possibilities opens before you. You can write any scripts, make the objects in the game do anything, you can write dynamic independent systems that interact with each other as a single organism, programming is really a wonderful thing in which there is complete freedom of action, limited only by your imagination and skillz.

Shine

oh the lamentations of a programmer :) I know them to well... Keep up the good work. Looking forward to the next build!

shadowrian


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