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It's a Mine! It's a Forest! It's a Tree!

Dear Insane Children, 

Alice's mind is a strange place. It features the sort of "logic" you and I only experience in dreams. A room seen from one direction is just a room. But turn in the other direction and it magically expands to become an entire building. Our brains blend the borders between distinct objects so that the separation between concepts melts into a Soup of Everything. 

Omri's working on images for the Memory Mines section of Alice: Asylum. And he sent over some ideas for The Dormouse (main image, above) and the Control Room where Dormouse and March Hare might run their operations. 

He says of this stuff... 

I had a few thoughts about the location of these two and about the elements for the gameplay.
First- i made the designs, i keep imagining these two guys- probably not in the same room and probably inside some complex structure. like maybe they are already inside of the robot from the beginning and when the times comes the player sees it's a robot but from afar it's like a random control room. Generally- 2 separate control rooms, identical rooms. i thought each element, hear, see and move should be part of the room and have it's own elements for the world.
WHAT I THINK YOU NEED TO CONCIDER.
I'd consider moving this whole world to be inside of a forest.
Yes have mining, yes have gigantic holes but have a lot of trees and greenery with chaos tentacles connected / used within the gear, like i did here with the room. it starts as tubes but then turns into tentacles. a mashup of a rainforest and mining areas will look new and fresh. trees can have elements like the memory tree. trees can be harvested as well as the soil and the essence of the memories. like it's harvesting Wonderland and infecting it as it goes.
having the location be like you guys wrote- the mining and hatter, it's 1:1 exactly what was in AMR. i think we can do better although it does work well.
If this is approved Alex i can separate elements into pngs but i wanted to show you first this so you can discuss it and tell me if there's need for more design work / art on this task.

Sounds like a cool idea to me. What do you think? Let us know in the comments below!


From Shanghai with Hares and Meeses,

-American

It's a Mine! It's a Forest! It's a Tree!

Comments

Even though it's been a while since I played it, I can't help but see these mice fitting in the Mouse Hunt Game.

chris leiterman

I like it. I like the teeth at the end of the megaphone.

Sarah McKeegan

As for the concealed structure, I've long harboured the idea of a kind of trompe l'oeil where what looks like a little cottage in the woods, that can only be approached front on, is in fact the visible face of an enormous structure that is completely obscured by perspective (and some trees). This could be something like that

There are suggestions of the 'Wood wide web' in this, with tentacles and roots, and even veins, entangled in the kind of intrigue only Dormy and March Hare could dream up, but they're going to make a mess of it, of course. Like most, I'm not sure where the mines fit in, but the shafts could be the empty passages left when the trees have uprooted and sprinted away (in the way that trees generally don't) at the thought of those two's dastardly machinations

I definitely see the potential, maybe the excavated mines are the by product of the stripping of resources? I like the idea that all that effort and resources went into creating the robot (another robot? Is Alice small?) especially if it is the one that was so easily dispatched in Madness Returns. Psychologically, it is similar to those that invest tons of energy into creating maladaptive coping mechanisms in response to trauma that ultimately doesn’t stand up to pressure (like what happened to Alice and what Hatter did to March Hare & Dormouse), it even fits if they repeat the behaviour expecting a different result. You can hide it by having Alice see it from the back, maybe hunched over; or like The Iron Giant and have its defining characteristics partially submerged in detritus or debris (possible even tentacles).

I like it!

Death of Ink

A little Seven Dwarfs to me but if it's done well it could be cool.

Lucky Dragon ‘She.They’

Seems very plausible, the concept art is great, totally digging the idea of the door mouse using a staff with an eye on it for his vision.

Caves in a forest leading to mines, roots mixing with tubes/tunnels and tentacles, a mountainside with an exposed ore vein among trees...sounds interesting. I do like the idea of distinguishing it visually from AMR

Anna Lepper

I love it!

Wendy Jaa

I think it's an interesting idea, though I have no idea how it's going to be pulled off.

Nico Morrow

Mining in a forest kind of throws me off but if it's creepy, I'm in!

Stephanie Groth


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