SamSuka
americanmcgee
americanmcgee

patreon


Eight Keys to Confront Chaos

Dear Insane Children, 

We hosted an excellent Twitter Livestream last week in which we discussed the latest updates on Alice, Oz, Mysterious Studios, Plushie Dreadfuls, and more. If you missed it... fret not! You can still watch the recording over on my YouTube Channel via THIS LINK

As was mentioned during that stream, myself and Alex are working on a Narrative Outline for Alice: Asylum. This is a map of the entire story of the game from start to finish. And this work will help us to fill in all the necessary details for the Design Bible. 

!!! SPOILER WARNING !!!

We have an Outline Document in development and will be sharing that as soon as we feel it's ready for public consumption (and Crowd Design). But first, I can share with you some of the visual guides coming out of that effort. 

The main image above is from Alex and helps visualize the Eight Keys we'll see Alice collect during her adventures in Asylum. These Keys help form a framework for the confrontations and breakthroughs she has along the way. 

And here's an updated visualization of the Story Outline (version 3). 

I wouldn't read these things too closely if you're concerned about spoilers ... because there are a number contained within. 

For those of you interested in our Crowd Design process around Narrative Design, take a look and let us know if you find anything that might need addressing. Keep in mind this is all Work In Progress.

Oz Adventure Art

Work also continues on the Presentation we're building for a potential publisher/financier. Images, story, and business outlines will go into a Presentation that we hope to have finished (first draft) by the middle of October. 

These illustrations are being done by a new artist we've brought on board just for this task, Adam Narożański from Poland. 

Chinese National Holiday - Mid-Autumn Festival

We're heading into Mid-Autumn Festival, the 2nd largest holiday/festival (after Chinese New Year) in China (and many parts of Asia). As such, expect things to slow down a bit around here... as I'll be taking some days off to spend time with family and do some of the things families do in China during this time of year. 

While I might not manage to post as many updates to Patreon, our team will still be hard at work behind the scenes. So expect to see lots of great art, story, and business development updates once things get back to normal. 

Also, if you've ordered anything from Mysterious, you might see a couple of extra days of delays with shipping - most every business (including our shipping partners) is shut down for around a week during this time of year. 


From Shanghai With Mooncakes, 

-American 

Eight Keys to Confront Chaos

Comments

Very good point. We don’t want the Vorpal Blade to be a Ruby Slippers situation.

Lucky Dragon ‘She.They’

In regards to the key that Alice "has all along", I hope you will be careful with this trope: it can be very annoying to be told at the end that you had what you need all along. If you do go this way, please make it clear why the rest of the journey was necessary, e.g. you may have had the key, but you needed the journey to teach you to recognize the key and learn how to use it.

As to how many Oz books there were, it’s certainly true that L Frank Baum wrote 14 Oz books between 1900 and his death in 1919, but afterwards his publishers decided to continue the series with other authors. A writer named Ruth Plumley Thompson wrote around 20 more books, and others made their own contributions to the series. I believe new Oz stories are still being written today!

Since the listed flashbacks don’t include any reference to the Wagner or Jules Verne segments of Alice: Otherlands , that must mean they haven’t yet happened at this point and are still in Adult Alice’s future, so logically she has to survive here ...

yeah true and at that point its like hey is this worth it and for the time/budget or lack of. That could be bad over adding elements you need thankfully Mcgee knows the ropes so i be he can optimize time, hopefully Mcgee can get away with recycling a few oz assets that could shave off a little time but its still going to be hell lol

We also need to remember that Oz is supposed to be a smaller project, because it will be their first project as a new studio. I’m sure that is a big part of what led to decision to make it an episodic game. You could still potentially add RPG elements to an episodic game, but that requires a lot of balancing which I think would bloat the development time beyond what they would want.

Lucky Dragon ‘She.They’

Your right oz is well, oddly a forgotten land I recall playing on oz game and sadly it didn't live up to oz I think it felt just a bit to small and well boring not much in the way of even a good story.

That is true and an open world rpg is no small feat, granted today there's a lot of copy and pasting assets as well as procedurally generating things but it's still a lot of work though you could make the game feel and look big but keep it linear then maybe down the road rpg oz.

So all that being said, if I ever think it’s a possibility that Oz could be an RPG, I will bang that drum right alongside you. Because Oz is definitely ripe for it.

Lucky Dragon ‘She.They’

Has American ever done an RPG? I’m not saying he couldn’t, but I don’t think he has the experience in making those kinds of games, nor has he ever expressed the desire to. He could. But rather than us wanting American to make the kinds of games we like, I think we also have to realize American is gonna make the kind of games HE likes. What we can influence is story, maybe the direction of the art, certain gameplay mechanics, but all within the scope of a game we should expect from an American McGee game, which are fairly straight forward, linear action games with a bit of platforming. But an Oz RPG would be dope.

Lucky Dragon ‘She.They’

Seeing as oz will be made first hopefully knowing how much goes into a game as a team we can focus on that it would be cool if we could all play a part, I'd still love oz to be a massive "Mcgee style" rpg there's sooo much to oz even one Provence of it. I feel like oz could really go rpg and yes I know making it an rpg game would be a ton of work vs a path stye game but I'd love to explore all of oz and what it could have to offer.

As a follow-up, the keys spiking into the circle would also mirror the Vorpal Blade's meteoric entry into Wonderland (if that's still happening), hinting at its existence as another key from the start.

Sure it was a children’s book, but have you ever heard the tale of Nick Chopper the Woodman? A man cursed with clumsiness, so that he would accidentally chop off parts of his body with his ax. Sure he could replace those parts with tin, but he kept hacking off more and more of his body and replacing them with tin until all that was left was his heart. Then he hacked that off too, but you can’t replace a heart with tin, and so he could no longer receive from or give love to his beloved and betrothed. He became known in Oz as the Tin Woodman.

Lucky Dragon ‘She.They’

Something wrong with link to mysterious shop, it's invalid.

Daniel Woda

American, you said before there were something like 14 Oz books. I got the whole collection on audiobook so I could get caught up, since I (like I imagine most people) have only seen the movies. Well, there's 22 of them! this is going to be a lot of reading. And check out this part of the introduction by Frank Baum, "the story of “The Wonderful Wizard of Oz” was written solely to please children of today. It aspires to being a modernized fairy tale, in which the wonderment and joy are retained and the heartaches and nightmares are left out." lol. and here comes American McGee to set it straight and put the nightmare back where it belongs ^o^

This is one fine looking timeline

I would look at that more as sequel bait or something like that

Lucky Dragon ‘She.They’

But it's listed as an open question at the bottom. :)

Rosuav

Gonna put this here so more people can see it. For everyone using a phone, use your browser instead of the app. That way you can zoom into the timeline and see it a lot better.

Lucky Dragon ‘She.They’

You needn’t worry. If you look closely at the timeline, you will see Alice lives at the end. :)

Lucky Dragon ‘She.They’

PLEASE have Alice live at the end of the story. The other two Alice games have bittersweet endings, not total tragedies, and it would be awful to end the series with Alice dying like this.

Rosuav

Really like the keys and live the art work for the OZ game! Absolutely beautiful!

Sarah McKeegan

As a purely cosmetic visual, would Child Alice start with a circular necklace (metaphor for this endless looping?) and as each "key" is acquired a spike drives through the necklace slowly forming the chaos necklace's full form? I will hold story feedback until I see that Outline Document and have time to wrap my brain around it!


More Creators