SamSuka
xCirrex
xCirrex

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AviWars Update 4

Text based update this week since there has been a tournament and big updates for VRChat that has thrown me out of the loop a little bit.  

Let's start with the Player UI. I have re-done the finger based interaction system for AW (Avi Wars), with some changes to make it work better for this game.

Here you see the armory button and how it currently looks while its open.
In here you will select your weapon, and then (if needed) customize its timer or other fun things (like a target for the homing missile).

It will also say how many shots of each weapon you have, when its 0 they will be greyed out.

The sprite for the Launcher is also on the projectile, always looking in the direction its flying! MATHS!

Video of the projectile.
https://imgur.com/L7rDs49


Ive also done some smaller adjustments for the physics (again). Trying to make it predictable and satisfying to watch things fly. The player-blocks will get some extra adjustments as well, as they currently can't stand on the steepest walkable surfaces without falling down.


ALSO, Bonus time! Laserdome OG and LD2 Map will very soon be total 16 materials instead of combined 194 :D


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