First piece for the Old Kingdoms! I am more and more thinking about the Old Kingdoms as a wild, uninhabited area full of ancient magical experiments and devices roaming about. A good place for various kinds of [adventurers] to go and find riches.

Dungeon Kings: A, now extinct, powerful dynasty of evil wizards who ruled this part of the world before Godfall. At the height of their reign they were almost godlike in powers, by figuring out how to use blood and soul magic to create new life. They were one of the reasons why Gods are scared to come back.
Living fortress: A vast partially organic structure that used to be the seat of power for the Dungeon Kings. With them gone, it is slowly growing and subsuming surrounding landscape. Very rich in magical resources. And monsters. And tentacles. A lot of tentacles.
[Interfaces]: A slave species created by the Dungeon Kings to more easily control the fortress. With the Kings gone, they are still bound to their last orders of maintaining the fortress. Otherwise they are mostly free to persue their own goals, now full in control of their assigned fortress sectors.
They are however limited in how much they can grow. They are incapable of taking additional [classes] and if they try to advance past tier 20 the central fortress [hub] system detects it and wipes their minds clean. It is a source of much frustration for many of them.
They come in many different varieties, shapes and sizes. The [domestic interfaces] were specificaly designed to be more human like and attractive to serve as their masters maids and household managers.
Don't know what this is about? Check out the GrimLewd setting overview post
Josh Jasper
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