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Bnbigus
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KitKnight Progress report - Combat tweaks, level design, environment Tweaks

Here's some new KitKnight stuff! Lots to talk about!
-I wasn't really happy with the previous library design, so reworked that to be more fantasy, blue-ish, and with a LOT of plants. Gonna fix some of the other previous zones too.
-Combat as also change quite a lot, one of the biggest complaint from chapter 1 was that the contact damage which felt annoying. That's now gone, and the combat itself is now a much faster 4 hit combo that ends in a launcher. Also note the little damage number, regular hit do 1 damage, launcher do 2, and attacking a launched enemy does 3.
-Kit's animation were updated, new attack (unfinished), and an idle animation that makes him look less bored out of his mind in the middle of a fight
-Izara still has issues, especially with following the player when platforming but it works, worse case scenario she'll teleport to ya.
-Some sections now need you to clear enemies before progressing. Once you do the door opens.

KitKnight Progress report - Combat tweaks, level design, environment Tweaks

Comments

Sounds like a plan!

Crimson Flare

Gonna have to tone it down Izara a lot, probably have it be like Kit where there's a 1 in 3 chance she'll do a shout when attacking

BnBigus

Great improvements, especially the gorgeous new library background! Also, I'm happy to hear that contact damage has been removed. It's annoying in games which "feature" it. The random yelling during attacks is a little jarring though... but that's just my personal opinion.

Crimson Flare


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