Update on Android - Good/Bad news
Added 2025-01-30 16:58:06 +0000 UTCSo porting my ren'py game to Android went a lot easier than I anticipated but there's a couple glaring issues right now. The choice I made to have video animated sprites with masks looks and runs great on PC, but I can't say the same for Android. I tried it on a tablet with 3gb of memory and the sprites are a mess. They lag bad with just one character sprite on screen but with two, it's an absolute shit show. Now this had me thinking of using non animated png sprites for the Android version but there appears to be another roadblock... As far as I can tell it looks like ren'py games must be at most 2gbs or less to work on Android. There is no way my game will be less than 2gbs by the time it's done. Apparently, it can be bigger but I would need to split the game into a bunch of 2gb packages for Android installation. On PC/Mac file size doesn't matter so I won't have to do any extra work there. Besides the character sprites everything else runs well on Android. Even the Character Bios with custom buttons looked and ran great, which I didn't expect after seeing the sprite situation. I guess It's really just the video masks from the sprites it can't handle, since it needs to play two videos at once in synch. I just wanted to update anyone who might be waiting on the Android version of my game. It'll take more work but I'm not abandoning the idea. I'll look into it again once the game gets over 2gb to see how that all works. After the next 1.2 update which will contain the first side story, I'll make the current 1.1 build free to the public so I can get more feedback. I want to make sure it's running well for the majority of people out there. In other news, final poll results to decide who will get the first side episode should be going up tomorrow so look forward to that!