Here's some progress again. Not quite as much as before, as I encountered some technical problems with the rig, which took time out of animating, but I think I'm still within schedule.
I also tweaked some of the previous stuff, and they should look a bit better now. Basically I slowed down a couple transitions, smoothed out animation, added some variety, as it felt a bit too loopy on some parts.
Next one should be out on Friday morning.