In this version:
-Improved friction, making landing and platforming a bit easier
-MUCH improved sprites
-Fixed a few bugs where you could jump up through platforms. Didn't fix all instances of this issue, though.
To add to the core build:
-Improve sprites further (remove banding where possible (and there's a lot on some sprites), fix errors, etc.)
-Add sprites for wall-mounting to let user know when they can walljump
-Add effects when a double jump is performed to let user know they have successfully jumped.
SO I'm putting work into this again. I think I'm gonna forgo using slopes in a final build.
My plan for the game isn't zealous or anything: You basically navigate around a big map and activate nodes/collect stuff via walljumping, ground-pounding, and double jumping over obstacles. Maybe activate smaller robots or something that say stupid things (think Cat Planet).
For level design, what would work well? Does a sliding camera seem to be a good option, or would it be better for you to move room-by-room? Does this movement system favor lateral movement or vertical movement more? What kind of hazards or obstacles would you want to see? Is the walljumping enjoyable?
Zedrin
2015-05-31 06:33:40 +0000 UTCAndrew Rounsville
2015-05-31 00:56:47 +0000 UTC