SamSuka
Zedrin
Zedrin

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Game Concept Doodles

Some ideas for when i get to making the Pivot game


it'd be a platformer with light combat in it, otherwise mostly focused on speed and movement.


The animations from the test build will be replace with non-pixel art, since normal animation is significantly easier and faster to make.


One key question I had, what style of run do you guys think would work better? A (skipping), B (senpai notice me), or C (standard)?

Game Concept Doodles Game Concept Doodles

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