Man, as of late I've been fighting some kind of psychological bug.
I just cannot get myself to work and my sleep schedule is 50 different kinds of fucked up (what else is new)
BUT! In spite of all that I managed to get back to work and get this far today. I realized from the last gif that I was approaching animating this wrong--I was getting everything rendered out first, which is something you do with a puppet, when I want to do this with more frame-by-frame stills (so I can make more unique, albeit more static poses)
To do this correctly I gotta get the motions roughed out, and focus only on animating the bits that actually move. E.g. in this, I have a layer for the bangs, hair, arms (x2, but they're synced), boobs, face and body (body is 100% static). Ranked from simplest to most complex, the loops go arms > bangs > hair > boobs. If you isolate any one part you can actually count how many frames are present, but when it's all together the loop is very well hidden so you can't easily figure out where it stops and ends.
This is one example where flash actually would be a bit easier to rough everything out in, though the visual quality will look a little better when done in TB. (Since flash easily allows you to repurpose existing layers instead of having to remake them each time.)
This is all stuff that I already know (or am supposed to know) but I have a tendency to fall back to my more used techniques sometimes.
Pervertido Kenshin
2018-02-18 16:51:53 +0000 UTCglovetheglove
2018-02-18 09:17:18 +0000 UTC