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A Study on Movement in VR

Udasan is a very talented Japanese programmer in the Miku Miku Dance space and recently did an interesting study on all the options for movement in VR and I wanted to share it with you gearheads.  So here's the translated version.

 

Teleport

Specify the teleport destination and move instantaneously.

Ultra high speed movement

Specify the destination and move at super high speed. Although it is close to teleport, this may be chosen in a world view where teleport is not suitable.

Free movement (flight type)

Continue in the direction of your choice continuously using gaze and motion controller. It is seen in the flight system.

Free movement (machine type)

I feel that there is content to operate by boarding a car or robot.

EVE: Valkyrie or something ...  Project Cars or Vox Machine ... ... I

never thought of using a motion controller. (Perhaps observation range)

Automatic (coaster system in a broad sense)

It will move automatically according to the determined course.

There are points to consider variously, such as guiding the direction of traveling, issuing dash particles, doing vetions, making uniform motion, roll rotation ... and so on. Reference

material: Oculus best practice

For now, only one example.

Semi-automatic (coaster system in a broad sense)

The basics is that you can move a little to the left and right, back and forth, etc. while moving a fixed course.
Anyway, only for the time being.

Room scale

Design in the range that you can move a few steps on the room scale. It is easy to pair with presentation of movable range.

I think that it seems to be various ... In the library at hand ... Sword & Princess ... It is not for home use ...

Third Party Viewpoint

I do not deal with it much here, but there are Lucky's Tale  and Edge of Nowhere .

Move scene

Separate from the short distance movement above, there may be movement between scenes.

It might be appended if it meets characteristic content.

Other

It is various.

Unorganized

Source 

A Study on Movement in VR

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