Wooooo! We did it Gearheads! We've been bringing you lewds for 3 years now and what a journey it's been. I think we've officially crossed over the point where burn out typically occurs and since we've been steadily advancing things will only get better from here.

The new shaders are in full effect, so those better graphics we've been promising are here. We've also been diligently working on on some cool stuff involving more dialogue and AI, which is why things have slowed down a little on overall production. We're also making great progress with upgrading the bigger projects to the newer version of Unity so we can get access to the additional controller features. The quickies are running on the newer version and the other projects will be rolling out soon on the newer version as well. This version will hopefully keep us going until the end of the year, with only minor updates needed.

POV has been an uphill battle for like a year now, but we've steadily been chipping away at it. Dropping to one release a month has allowed us to making improvements on physics, like breast giggle and hair movement, the graphical enhancements to the skin, expanding out animation options, better animation cross use among different models and enhancements to lip syncing. We're currently working on a system that will better align character positioning and help better combat clipping issues.

The quickies have been coming along nicely. They afford an opportunity to bring in content more tailored to your request, like the recent futa release and upcoming futa vr videos. We'll keep those coming and try to ensure those are as close to the request queue as possible.

The RWBY Trainer hit a bit of a bump in the road with the project rebuild and the animation conversions. One way to think about the conversions is like having a puppet on strings, cutting the strings and then trying to tie the strings to a new piece of wood without being able to label them before the cut. You hope to god they match back up and if not, go through the trial and error of figuring out what goes were. It hasn't completely stopped us and we haven't given up, so we'll be putting out more trainer content as soon as possible. The goal is for at least one release centered around the trainer this mouth, even if its a quickie preview.

The Space Station has some really cool stuff planned. This will be where we premiere the return of controller support, starting with controller teleporting. We're also working on some content around AI. Spruce the center dome up by having characters walking around it, just like it was a public place in an open world video game. Very exciting.

We've accomplished a lot in the 3 yrs we've been doing this and have some big plans for the future. We've seen a few recent dips in support so we want to make sure we're being as engaging as we can with you guys, that we're making stuff you want to see and that we're making content that will bring in new people as well as keep them around. So along with continuing the push on the big projects, we may shift a few things around to better align with the big picture.
That said we want to give another huge thank you to each and every one of you for believing in us and showing your support. We look forward to continuing to push the bar and hope your as exciting as we are for whats to come!
VR AnimeTed
2019-07-17 23:15:34 +0000 UTCTaylor
2019-07-08 04:27:02 +0000 UTC