SamSuka
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*December Update*

Hey Gearheads!

Time to close out 2020 and what a crazy year it's been, but we've made quite a few accomplishments.  We've released 44 VR Videos (compared to 26 last year), done a ton of optimization on the scene for the Huntress Hole.  Released quite a few preview builds with custom animations for it.  We released the desktop and VR version of Azula's Dark Desire, the 4 minute animation that took nearly 3 months to pull off.  We're close to releasing the long Raven animation project and we've been testing tons of different interaction techniques to roll into the Huntress Hole a few of which you guys have gotten to try out.   In house animation and SFX design has seen drastic increases as well as the lean towards more story-driven/cinematic content.

We've worked with a few writers on dialogue for the huntress hole and bigger POV projects.  We've worked with a ton of voice actresses and animators.  We had our previous programmer Celo return on a case by case basis to help with the Unity programming.  We've worked with a couple modelers and had fruitful discussions with other creators to help roll all that knowledge and experience into better content for you guys.
So all in all, it's been a busy year.

The major goals for December are still centered around the Huntress Hole and the Raven animation.  Now that the Huntress Hole stage and we've been testing some locomotion and interaction methods we should be able to get a demo out pretty soon that also applies some of the new techniques.  We also have a better desktop version of the Raven scene part 1 dialogue and all the sex scenes rendered out, so now it's a matter of syncing the audio and adding sound effects.

Not to get to far ahead for next year, but the plan is to have a big focus on interaction variety for the Huntress Hole, more complex VR videos, and a wider variety of content, i.e. anime, futa, anthro and dialogue.  We're also looking into more complex animation methods like facial and body motion capture, though we'll likely need to collab with another creator.

I'm pretty excited about how far we've come and look forward to closing out the year strong.  Thanks for all the support and I hope for another great year in 2021.

*December Update*

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