SamSuka
VirtualGTS
VirtualGTS

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TWO BIG-ASS ANIMATIONS - VR & Standard

Here's two hefty animations that I'm a kinda proud of. Learned some new stuff like playing with the depth of field and focus, had some fun with ragdoll physics, as well as continuing learning to animate with inverse kinematics. 

Since this world has a LOT going on, these videos are pretty damn big (and there's still lots of stuff from the world that i didn't include or they'd be even longer, lol. May require a part 2). These both are each 21 minutes long. Animating for VR is quite different from animating a regular video sequence where you frame every angle specifically, so I'm interested in what anyone thinks about how they translate between each other. 

Also, there was a lot more that I can do with VR Animations that I can't include in the game-worlds. For example, the dynamic bones, as i mentioned in a recent post. With video rendering, that's not a problem, so they're free to bounce, no matter how big the model.  Also, adding as many ragdoll tinies into the world as are in these animations would seriously stress anyone's system running through VRChat. So I can go crazy with certain things in animations that sadly don't all work in game. Hopefully, the limits become less and less as the medium advances.

Anyway, hope ya'll enjoy them. Thank you very much for being my patrons at this tier, which seriously helps me keep learning this stuff by acquiring the tools and assets (and most importantly *time*) that your patronage affords me :)

Standard Non-VR Animation:

http://www.mediafire.com/file/2mfkko8wdwmzx20/Persona_Girls.mp4/file

VR-Version:

http://www.mediafire.com/file/4865dqocp77dsm5/Persona_Girls_VR.mp4/file


TWO BIG-ASS ANIMATIONS - VR & Standard

Comments

i left a lot out, haha. Including all the internal vore scenes and everything. It was already too much for one clip.

VirtualGTS

why did you leave out the two on the far left table?


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