Well, this world wound up being a little too intensive for VRChat, was over 2 gigs in size, and wasn't translating to world-form well at all.
That's not gonna stop me from animating out a bunch of stuff from the world though, in both VR and non-VR forms. These first 6 clips are without sound.
Future ones may have sound though. Anyway, I think I figured a work-around about how to get sound into the 3D-360 4096x4096 files. I don't know why I didn't think of it sooner. It's pretty simple.
1)Record Mono-360 animation in Unity
2)Master sound and layers all in Vegas. Render out the 360+Audio, and Audio alone.
3) Import Audio to Unity, add to a single sound component, and then use that for the rendering in 3D-360. I had difficulty with this before, because the renderer has trouble getting audios from multiple sound sources. But if all sound is coming from one source, that problem is bypassed. Hooray!
Oh yeah,
3D-360 VR overwatch animations: http://www.mediafire.com/folder/7wpxx9tsflogm/Overwatch_3D360_Clips
Mono-360 VR Overwatch animations: http://www.mediafire.com/folder/14s52n57nuf2x/Overwatch_360_Clips
Non-VR Overwatch animations: http://www.mediafire.com/folder/12t143ninxgl0/Overwatch_Non-VR_Clips
I'll keep adding animations from this Overwatch world here as I add them. You'll be notified when I update this post after adding more animations to the links. Havent't really gotten too far into doing the rendering of the good stuff yet, so much more is yet to come. A lot of these were really practice anims after a lot of set-up time.
VirtualGTS
2020-10-15 14:13:02 +0000 UTC聖和 陳
2020-10-12 22:30:07 +0000 UTCVirtualGTS
2020-10-12 21:46:25 +0000 UTCTiny Scribe J
2020-10-12 21:30:30 +0000 UTC