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Mastering Procedural Open World Creation with PCG and Unreal Engine 5.2

Welcome to my latest tutorial on creating a procedural generated world using the new Unreal Engine 5.2 PCG function!
In this nearly two-hour video, I will guide you step-by-step through the process of building a complete forest with a wide variety of rule sets.
With the power of Unreal Engine and PCG, you'll be able to generate endless possibilities for your game environments.  
Throughout the tutorial, you'll learn the fundamentals of creating rules for procedural generation. Whether you're a seasoned developer or just getting started with game design, this tutorial is perfect for anyone looking to expand their knowledge and skills. So join me on this journey of creating a breathtaking world that's truly your own!  

Mastering Procedural Open World Creation with PCG and Unreal Engine 5.2

Comments

World Machine? I would ditch world machine and switch to Gaea. At the moment I'm not using World Partition and PCG because PCG is not culled with world partition yet. In other words PCG is not optimized by World Partition so for the MOMENT it's useless. In the future they will make it work for sure :)

Hi, I am trying to create a world in WM to UE 5.2, the world is 32km squared (Resolution 4033) . I just don't know if I should use world partition with PCG or just not have world partition and use PCG

As far as I know PCG is still not at that phase yet where it could work and be Partitioned and unloaded when out of partition range. But with 5.3 I could be wrong. You need to test this out. https://forums.unrealengine.com/t/pcg-with-world-partition/1254155 This was from 2days ago, so it seems it still don't work.

Hi! I am learning from your PCG and AutoMaterial content. I am creating a level using WorldPartition for a large scale map, but the forest I created in PCG does not have WorldParition applied. Is this a problem on the engine side and can I apply PCG to WorldParition?


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