SamSuka
PathCompanion
PathCompanion

patreon


Archetypes, Archetypes, Archetypes...

The long journey toward implementing all archetypes has begun. Prioritization of what to implement first was difficult. Fortunately, I found that PathBuilder, which was the inspiration for this project, had done a lot of legwork for me already and released the top 100 archetypes based on publicly shared character data. That really helped me figure out what to do first.

The best part about implementing a few archetypes here and there in lots of different classes is that I end up writing a lot of reusable code that will make implementing the other archetypes go more quickly. Once I finish the top 100, apart from specific requests, I'll start working on each class, starting with the Core classes and working my way through alphabetically.

As a side-project this release, I added the ability to send a bug report from the character drop-down. You can use it for anything, but ideally it would be limited to errors encountered, UI issues, or miscalculations, rather than a place for users to request features. That's reserved for my Patrons!

Next update I'll take a quick break from archetypes and work on spell effects, as requested. The first step is going to be going over the existing level 1 and 2 spell effects I have implemented and make sure I fully utilize the advancements I've added to the app since I first made the spell effects. Then I'll move onto 3rd-level spells and so on.

Some of these are really easy to implement. Others, like Shadow Conjuration, may be a huge hassle and take a day or two on their own to implement. Rest-assured, I'll power through and get those done, especially if they're popular spells. I might punt on some weird niche ones if they're especially complicated, but I'll find some way of allowing every spell that has an effect to manifest itself of a character model.

Sometimes working for so long on one thing can burn me out though, so I have a few side-projects I'm working on. I think this one, if I get around to it, will be the Level Up wizard. I'll also probably add spell choices to the Character Creation Wizard at the same time.


More Creators