Release 24
Added 2024-08-07 20:57:10 +0000 UTCThis release is a bit smaller than other releases, but still full of some really fun stuff! There are fewer blockbuster features this release, and the Dice Rolling is more of a first-pass at the idea. But, custom actions was something I was hoping to add for a really long time, and it sets me up to add custom items.
I've noticed I've been a bit more scattered lately. This could be due to summer. I hate being warm while working. it's just hard to concentrate. But, it could also be because I try to field whatever feature requests have come from the in-app request button, and I've fallen hopelessly behind in that. I've been trying to keep on top of Mythic Path Abilities specifically, since that's a super-new feature that I want to make sure at least has the basics for people who want to use it. But, I want to continue focusing down on the TODOs, which include:
Archetypes
Spell Effects
Items that still need to be rolled in (siege weapons, some mundane items)
Mythic Path Abilities
Custom Items
Custom Feats
I've decided that I'll try to narrow my focus this next release on the stuff mentioned in the list above and see if I can focus down a little better.
New Features
Dice Rolling for skill checks, ability checks, combat maneuvers, weapon attacks (including full attack), and weapon damage
Custom Actions, with custom effects applied when the action card is activated, accessible at the bottom of the Adventuring tab.
Languages
Kasatha Race
Bloodline Mutations
You can now choose the container target when moving an item with the header button
Retraining prior class levels now attempts to copy over class feature choices between the new levels of the two affected classes
Default spellbook now tracks pages used
When adding spells to a spellbook, the spells you know but are not in the current spellbook are no longer filtered out
Feat/Path Ability Implementations
Mythic Feats: Deadly Aim, Dual Path, Guided Hand, Power Attack, Skill Focus, Toughness, Weapon Finesse
Other Feats: Flensing Strike, Noble Scion (Cheliax) Thrune option is finished, Mutated Shape, Fleshwarper (exists but item creation isn‘t implemented yet), Craft Wand (same deal)
Archmage Path Abilities: Abundant Casting, Bloodline Intensity, Enduring Armor, Mirror Dodge
Champion Path Abilities: Aerial Assault, Always a Chance, Blowbackm, Ever Ready, Meat Sheild, Mythic Rage, Precision
Guardian Path Abilities: Ever Ready, Fast Healing
Heirophant Path Abilities: Enduring Blessing, Sustained by Faith
Marshal Path Abilities:
Trickster Path Abilities: Mirror Dodge, Titan‘s Bane
Universal Path Abilities: Borrow Mythic Power, Display of Strength, Pure Destiny
New Archetypes/Prestige Classes/Items
Total Archetypes Unimplemented: 424
Cavalier Archetypes: Gallant
Cleric Archetypes: Demonic Apostle
Druid Archetypes: Pack Lord
Gunslinger Archetypes: Thronewarden
Hunter Archetypes: Feral Hunter
Inquisitor Archetypes: Iconoclast, Sworn of the Eldest
Investigator Archetypes: Gravedigger
Kineticist Archetypes: Dark Elementalist
Magus Archetypes: Myrmidarch
Medium Archetypes: Uda Wendo
Mesmerist Archetypes: Enigma
Monk Archetypes: Sage Counselor
Occultist Archetypes: Haunt Channeler
Oracle Archetypes: Possessed Oracle, Seeker
Paladin Archetypes: Kraken Slayer, Sacred Shield
Psychic Archetypes: Esoteric Starseeker
Ranger Archetypes: Bow Nomad, Tanglebriar Demonslayer
Rogue/Unchained Rogue Archetypes: Guerrilla, Investigator, Spy, Swashbuckler, Vexing Dodger
Shifter Archetypes: Swarm Shifter, to whatever extent seemed reasonable.
Skald Archetype: Fated Champion, Instigator
Slayer Archetypes: Turncoat, Vanguard
Spiritualist Archetypes: Necrologist
Summoner Archetypes: Spirit Summoner
Swashbuckler Archetype: Veiled Blade
Unchained Summoner Archetypes: Fey Caller
Vigilante Archetypes: Hangman, Warlock
Warpriest Archetypes: Feral Champion, Mantis Zealot
Witch Archetypes: Pact Witch
Wizard Archetypes: Cruoromancer, Scroll Scholar, Spell Sage
Prestige Classes: Brewkeeper, Sentinel
Body Items: Robe of the Archmagi, Otherworldly Kimono, Vest of Endure Elements
Chest Items: Vest of the Vengeful Tracker
Feet Items: Boots of Friendly Terrain
Hand Items: Glove of Storing, Shadow Falconer‘s Gloves
Head Items: Helm of the Mammoth Lord
Neck Items: Armillary Amulet
Ring Items: Scholar‘s Ring
Slotless Items: Amazing Tools of Manufacture, Anvil of the Skyseeker (Dwarf), Ashes of Unluck, Badge of Authority, Bead of Newt Prevention, Blood Reservoir of Physical ProwessCauldron of Brewing, Effortless Lace, Elemental Gem, Scabbard of Keen Edges, Secure Paypack
Tools/Kits: Oracle‘s Kit, Shaving Kit, Slayer‘s Kit
Wrist Items: Longarm Bracers
Other Items: Child of yog-sothoth template
Deific Obedience: Arshea, Chaldira Zuzaristan, Dammar, Grandmother Spider, Haagenti, Magdh, Milani, Nocticula (Redeemed), Rowdrosh, Verex, Szuriel, Thamir Gixx
Bug Fixes
Fixed weapon damage progression based on size when the damage started at or below 1d6 and increased above 1d6
Warrior Poet Samurai‘s Dancer‘s Grace ability was taking the higher of your level or your Cha modifier, rather than the lower
Rapid Shot was not adding an extra attack at highest BAB as it should
Effects button now shows correct effect count when companion is selected
When activating an effect via a card on a companion, the prompt takes into consideration the target‘s info (weapons, armor, etc.)
Fixed an issue that caused you to only be able to equip 1 slotless item
Fixed True Primitive Barbarian adding Favored Terrain improperly
Eidolons weren‘t applying their evolutions if changed from within the eidolon, until the user navigated back to the main character
Fixed Armor Juggernaut Advanced Armor Training
Allowed Lances to be wielded one-handed while mounted
Cavaliers now ignore their Armor Check Penalty when mounted
Familiars were double-counting their HD for the purpose of class feature progression
Propagated Monk base ability changes (e.g. Wis to Cha) to feats that Monks can get as a bonus feat (such as Stunning Fist)
Preservationist Alchemist Bottled Ally ability now adds the correct spells at the correct levels
Vivisectionist Alchemists now add their bonus known spells to their formula book instead of directly to prepared spells
Improved the deletion of Equipment action cards when the item is deleted or unequipped
The list of spells to choose upon entering a Bloodrage no selects multiple list items when clicking on one
Monk‘s Robes now apply to Unchained Monk as well.
Daring General Cavaliers can now choose their Aides de Camps‘ role without an error occurring
Kineticist: Blast damage scales correctly now
The card info button for Bombs now renders the info correctly
Mage Bullets and similar features now take into consideration the enhancement bonus equivalent of the various enchantments to apply
UI Changes
Manyshot now shows a (x2) after the first attack to remind users that the first attack uses two arrows
Added base spellcasting DC to the Spellcasting Statistics block
Fixed a bug displaying iterative attacks for natural attacks
Comments
Thank you for all your work!
Ajaxxs
2024-08-08 04:35:05 +0000 UTC