SamSuka
anthrius
anthrius

patreon


Main asset list for curious

Hi there,


Someone asked me what are the main unity assets I use in the game.


So, even if it means giving an answer, I give the information to all the curious.

Some are free some are not.

NB: The patreon site causes rotten links. To access the correct urls do not click on the links but copy/paste them.

Fluid management:

- Attempt to use OBI Fluid (https://assetstore.unity.com/packages/tools/physics/obi-fluid-63067) but I have problems with colorimetry, unresolved to date.

- I am currently using unity particles with a specific configuration


Collision management (being implemented):

- Attempt to use Rascal Skinned Mesh Collider (https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833) but I have mesh persistence issues. Analyzing.

- For the moment, I use scripts of my own in addition to the dynamic bone asset (https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743)


Environment :

- The overall structure of the Eternea ship is my design

- Eternea ship rooms/apartment/living area component builds on https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-colony- 147103

- Furtopia metropolis relies on two assets https://assetstore.unity.com/packages/3d/environments/sci-fi/cyberpunk-transformer-city-180623 and https://assetstore.unity.com/packages /3d/environments/sci-fi/cyberpunk-high-city-164141

- The skymap of the space around Furtopia comes from this asset: https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717

- The forest Alico is in is from here: https://assetstore.unity.com/packages/3d/vegetation/trees/dream-forest-tree-105297

- The tavern in the episode with Zebazz and Rakban comes from here mainly from here: https://assetstore.unity.com/packages/3d/props/furniture/medieval-tavern-pack-112546 and https:// assetstore.unity.com/packages/3d/environments/fantasy/mega-fantasy-props-pack-87811


Graphic effect:

- Color management via Beautify 2 asset (https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-2-advanced-post-processing-163949)


Others :

- Protection of code and assets via Obfuscator

- Particle effect for teleports: https://assetstore.unity.com/packages/vfx/particles/spells/100-special-skills-effects-pack-171146

- Several other miscellaneous assets which would be too long to detail here, the list, relatively complete, is present in the installation directory of Eternea.


Cordially,

Anthrius


-----


Bonjour à tous,


Une personne m'a demandé quel sont les principaux assets d'unity que j'utilise dans le jeu.


Alors, quitte à faire une réponse, je donne l'information à tous les currieux.

Certains sont gratuits d'autres non.

NB : Le site patreon provoque des liens tout pourris. Pour accéder aux bonnes urls ne cliquez pas sur les liens mais faite un copier/coller de ceux ci.

Gestion du fluide : 

- Tentative d'utilisation d'OBI Fluid (https://assetstore.unity.com/packages/tools/physics/obi-fluid-63067) mais j'ai des soucis de colométrie, non résolue à ce jour. 

- J'utilise pour l'instant les particules d'unity avec une configuration spécifique


Gestion de la collision (en cours de mise en place) :

- Tentative d'utilisation de Rascal Skinned Mesh Collider (https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833) mais j'ai des soucis de persistance des meshs. En cours d'analyse.

- J'utilise pour l'instant des scripts à ma sauce en surcharge de l'asset dynamic bone (https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743)


Environnement :

- La structure globale du vaisseau Eternea est de ma conception

- La composante des pièces / appartement / zone de vie du vaisseau Eternea s'appuie sur https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-colony-147103

- La métropole de Furtopia s'appuie sur deux assets https://assetstore.unity.com/packages/3d/environments/sci-fi/cyberpunk-transformer-city-180623 et https://assetstore.unity.com/packages/3d/environments/sci-fi/cyberpunk-high-city-164141 

- La skymap de l'espace autour de Furtopia vient de cet asset : https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717

- La forêt où se trouve Alico vient de là : https://assetstore.unity.com/packages/3d/vegetation/trees/dream-forest-tree-105297

- La taverne de l'épisode avec Zebazz et Rakban viens d'ici principalement d'ici : https://assetstore.unity.com/packages/3d/props/furniture/medieval-tavern-pack-112546 et https://assetstore.unity.com/packages/3d/environments/fantasy/mega-fantasy-props-pack-87811


Effet graphique : 

- Gestion de la colimétrie via l'asset Beautify 2 (https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-2-advanced-post-processing-163949)


Autres : 

- Protection du code et des assets via Obfuscator

- Effet de particules pour les téléportations : https://assetstore.unity.com/packages/vfx/particles/spells/100-special-skills-effects-pack-171146 

- Plusieurs autres assets diverses qui serait trop long à détailler ici, la liste, relativement complète, est présente dans le répertoire d'installation d'Eternea.


Cordialement,

Anthrius


More Creators