Some info about the ReShade Global Illumination
Added 2019-05-08 23:06:15 +0000 UTCI want to clarify a few questions from the community regarding the technical side of my shader:
What I'm doing is ray tracing in screen space, tracing rays against the depth buffer (a data buffer that contains the information how far an object is away, as opposed to the color buffer which tells you what color the object has and what you usually see in any game). When compared to DXR, it has several limitations: anything behind another object does not contribute, anything outside the screen does not contribute, backfaces do not contribute. The benefits of this shader is that it can run on every game and GPU and it’s a step up from regular SSAO. I hope this serves as a sneak peek at what DXR ray tracing can do and why everyone in vfx can’t wait to get real ray tracing for their games.
Comments
how much do you have to pay monthly to have the mods
Felipe caicedo
2019-06-18 18:51:32 +0000 UTCAre there any limitations to what games it'll work on?
zireael9797
2019-06-01 19:49:14 +0000 UTCdo you have a release date for the first beta release of otn mary mc shader rt plugin
papajinou
2019-05-28 17:30:15 +0000 UTCDoes your ray tracing stuff use RTX hardware acceleration when available or is it just pure hardware agnostic code? Also, do you use AI based denoising or something else? :)
2019-05-25 21:56:47 +0000 UTC^^ big fan BRO
2019-05-24 00:11:44 +0000 UTCI'm guessing he means how do I join your discord. There isn't a link or invite to it anywhere on this page
BSoD Gaming
2019-05-16 01:50:26 +0000 UTChttps://support.patreon.com/hc/en-us/articles/212052266-How-do-I-receive-my-Discord-role- That should give you all the required information ;) see you on the Discord
Pascal Gilcher
2019-05-14 06:39:59 +0000 UTCHow do I join your Discord?
2019-05-14 05:09:09 +0000 UTCEverything is on my Discord, since there are ways to read Patreon only posts ;)
Pascal Gilcher
2019-05-13 07:05:06 +0000 UTCJust convert all game engine to dx12. Its simple.
I Feel Heal U
2019-05-09 22:13:42 +0000 UTCCheers for the update. A simple explanation to a technical scheme. What do you need to be able to add DXR tracing to your code? Is it something that has to be built into the game code rather than overlaid as a screenspace shader after the fact?
ExDee
2019-05-09 17:51:18 +0000 UTC