SamSuka
Golden Crow
Golden Crow

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Update v0.1.15.0!

Hello my friends! I hope everything is fine with you!

I'll be brief in the introduction of this update. Basicaly, as I promissed, this update is small in my opinion. It's a BIG change in terms of personalization of your gameplay, since I've added more than thirty code entrances for modders to add new interactions and even texts for sex.

I want to say thank you guys for not sharing the last update of the game before me for public. Thank you for understanding the importance of this first week after I release the game in private first. Once more I want to ask you guys please to not share it for public before I do it.

Changelog v0.1.15.0:

For Modders:

· Now it’s possible to add options in menus in the same way it’s possible to add labels in game

Bug Fix:

**Don't forget to go to the Map screen and save before update your old saves, to avoid errors.

I'm sorry about the delay, my friends. I know it's frustrating and the last thing I want is to frustrate anyone. My goal is to make sure we all have fun during these crazy days. Good good?

I hope you all fail on NNN by the way.

Thank you for your kind words and understanding about my situation. Once more, Thank you all for your amazing support!

This is it for now my friends! Have a good week, TAKE CARE and have Fun!

**Here is the Mega Folder with Android Versions

Comments

Great work on this. The new profile heads are out of scale. They seem to be much larger than they should be.

Jurisian Forge

I think it would be nice to have a post for this, but yeah, you made a lot of good points, implementing a lot of these features to work with how the game runs would indeed be complex. Using it with images seems to be working well, I guess it's easier to control.

Theryus

Please don't! lol

Golden Crow

This is a trully interesting question to be true. I have been doing my tests using LLM And I could make a whole post about it if you guys want. But here's a summary of the answer (for now)... Some time ago I made a version with a text box available exclusively here on Patreon, so that people could send questions they would like to ask the characters during the game. Originally I was going to use AIML to process the chat. But with the emergence of LLMs, things changed. I have a module that I use to export Influencing characters to conversations using AI. The code exports the character's characteristics and memories. For a conversation outside of the game it works well. But to use it in the game it still needs a lot of adjustments due to the types of responses I receive, which are not always purely textual. When the response describes actions, it is somewhat outside the scope of the Influencing game mode. Furthermore, translating the results of responses into game effects can be a bit complicated as well. Beside the use of LLMs I'm also using SD to create images. The Alley background was made using SD. And I'm using now to work some new facial features, since I found a way to have 100% control over faces.

Golden Crow

Thanks for the update! I actually have some questions regarding the use of AI, do you believe it would somehow work with your game? And what I mean by using AI is mostly two things: 1- NPC background creation: in a game that can have so many NPCs, it could be interesting to use AI to develop these created characters, adding specific traits, tastes, relationships, etc. I know that this is already in a way implemented in the game, but since there's no (and this is not a criticism) depth to the NPC's "lore", no real motive let's say, it kinda just feels like these are just stats, you know? So maybe using AI to create the background for these generated NPCs would add a good depth to them. 2- NPC "free chatting": a game that I really enjoyed back in the day was "Façade", and one of the key aspects of that game is that you could interact with the NPCs by simply writing down what you wanted to ask them, the concept of not being bound to predetermined questions and answers is really cool, and again, in a game with hundreds of NPCs, it would be cool to see how each one of them would reply to our questions, based on their traits/personality and prior interactions (or lack of) with the MC. I'm not demanding that you do those things, I'm just curious to know if you thought about those things and if you did, what's your view on it, if you think it would work or not, etc. Thanks!

Theryus

Can't wait to figure out how to break this update :)

GamingaM

Thank you Golden!!! You a real one! Don’t you forget that! :)

Rya

Glad to see you back in the saddle and doing alright. take it easy though

TyranntX

Nice. Thanks. Prolly gonna skip this release until something meatier comes out.

tpogs


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