Still not perfect, while I made some more animations and ready to import to Unity. Idle, running and jumping are included in the video (for Patreon subscribers). Some things are certainly needed to be fixed, but I think putting the model into Unity is likely to be more important now.
One of the good things when making this sort of game with 3D style, I think, is that I can enable you to watch characters from the angle you prefer. In 2D, you cannot do that unless I draw it. So what I need to do in Unity is to make it enable players to rotate the view in a comfortable way.
The plan is that the first very simple demo will be come up on Patreon and Cien on July 31st or August 1st using different characters in each demo.