(All previews show Work in Progress features some recorded directly from the editor)
In our latest Q&A video with Voidboi we spoke about converting the project from Unity's built in standard rendering pipeline to Unity's newer and more progress High Definition Render Pipeline. While it was a mammoth task to convert thousands of materials, shaders, lights and particle effects over to work with HDRP, the conversion is complete and while in the previews you see we have yet to fully implement all of the tactics and techniques that HDRP has to offer (Raytracing, DLSS, FSR & more), it allows us the opportunity to do so as well as have more realistic lighting and graphics that can compete with Unreal Engine 5. There is still a lot of tweaking left to get things looking just right. If you want to learn more about the High Definition Render Pipeline you can read the documentation here: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@16.0/manual/index.html
marre
2023-02-28 09:02:50 +0000 UTCOmaid Shams
2023-02-28 06:25:36 +0000 UTCTricKy_GuY1
2023-02-28 05:31:59 +0000 UTCJon Baggett
2023-02-28 04:23:43 +0000 UTC