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Closed Testers (Important Information)

Closed testers! Firstly, thank you all for your support! Remember to change your 100$ pledges back to 1$ or less to avoid being charged again at the end of the month! If you forget and are charged just send me a message for a refund as soon as possible so I can get that done before the funds are transferred and it becomes more complicated. If you're a closed tester and haven't joined our discord and received your roles please join our discord here and file a support ticket to receive your roles and key if you haven't received one yet :) discord.gg/waroftheworldsgame


Changelogs for the daily closed testing build patches are posted there. If you haven't had a chance to look here are the latest change logs since 0.8.0 went live a few days ago.


0.8.0H

More optimizations to NPC Spawner

More optimizations to Probe reflections

Optimized harvesting tentacles when not in view

Optimizations to driveable vehicles (I broke the car camera and wheels but they still drive)

Fixed some instances where the tripods legs would stay behind the tripod as it walks

Fixed tripod’s back leg being super stretched when leaning in to probe a house

Fixed probe and aliens never leaving

Tweaked alien spawning to fix some issues

Fixed abandoned house doors not being breakable by probe

Fixed an issue where the tripod would move around when probing


0.8.0G Part 2

Added more Tripod foot raise sound variations

Tripods will no longer walk through the lake as it causes them to get stuck


0.8.0G

New stomping sounds (By @6ar6oyle)

Optimized environmental volumetric lighting

Optimized NPC Spawner and NPCs

Optimized red weed grass and tree leaves effect

Fixed occlusion culling issues causing things to not render when looking through windows in some buildings

Fixed NPCs being sideways or upside down

Harvesting tripods will now wait much longer after spawning to probe around you

Wind effects improved, trees won’t sway as intensely

Fixed the corner of the terrain outside the prison that was floating

Fixed an outdoor area in the prison that was sunken into the ground

Fixed the hospital rest room clipping through the back of the hospital when walking on the street behind the building

Made bird flock animation smoother and not as choppy


0.8.0F

Fixed pause menu and search wheel UI bug

Fixed harvesting not working properly


0.8.0E

Optimized harvesting tentacles when off

Optimized Birds

Optimized Environmental lighting

Optimized shadows

Removed depth of field effect

Fixed military attacking probing tripods and breaking them

Fixed hot start sound when tripod stands playing a bunch of times on top of eachother

Made walk sound distance not heard from as far

Improved rising tripod attack targeting to not target the player if they cant see them or blown up vehicles

Fixed weird lightning effect

Fixed tentacle taking you to idle position instead of cage

Fixed probe physics being affected by military attack explosions

Fixed sinkhole damage still being on way after the tripod leaves

Fixed probe not colliding with prison interior


0.8.0D is now live on both branches for all testers

Fixed Tripods falling through ground

Fixed tripod breaking when seeing you while its probing or harvesting, it will turn on and chase you down crouched with its tentacle

Fixed floating tripods that legs don’t work when standing back up from crouching

Optimised red weed generation

Tripods will now only sprint if attacking the military or chasing you

Fixed day counter skipping days when sleeping

Readded steam ID

Removed stealth lights

Tweaked weather transition speeds


0.8.0C is live on the experimental branch!

Optimized grass

Optimized probe reflection effect

Optimized terrain

Optimized weather system, clouds & skybox

Improved probe reflection effect to not show up on other objects around it

Fixed probe freezing in place when backing out of a building

Fixed tentacle freezing and folded after trying to grab the player for some time

Dim lights added to sneaking tripods

FPS capped to 60 FPS

Fixed aliens spawning inside of each other

Fixed probe not colliding with blue house furniture and objects

Tweaked headlights intensity on tripod

Made the joints that connect probe sections stiffer

Removed school spawn points that would spawn you under the building


0.8.0B Change Log

Fixed an issue with NPC Spawner causing major lag

Fixed can’t retry after dying

Fixed train trigger being triggered more than once

Disabled occlusion culling temporarily which causes the things not loading in through windows sometimes

Fixed probe shutdown sound not working

Fixed all NPCs walking to you when pressing F

Fixed NPC panic animations in cage

Fixed tentacles grabbing NPCs when not supposed to

Fixed Aliens spawning at the new house you’re in if you move to a new house while probing

Removed a collider on the aliens head causing issues

Comments

I just joined the closed tester tier. How do I access the game? Thanks.

Jason Juliano


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