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Niklas Jansson
Niklas Jansson

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Last Imperium - Stuff

I've been thinking a bit on what humans would look like in the far future, and it really kind of depends I guess. In my setting I don't really isolate ethnic groups on various island planets as that would be clichΓ© and tasteless ("planet Danish WienerbrΓΈd"). With my 12000 years of space faring history, trading, tourism, emigration, etc, it seems more probable that you'd get a stronger averaging effect. With early history erased, people then would not even know what humans looked like in the past, other than by applying speculative genetic archeology of sorts. Mimicking ancient traits could become high fashion for the rich and eccentric. Regular folk would be limited to more mundane body mods.

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I did the spaceships while reading Excession by Banks. Frank Exchange of Views was reportedly dildo shaped. Perhaps I'll use these ships for the Type-III which surrounds the Imperium.

With no computers there probably won't be any sort of advanced robots, aside from the classic remote controlled variety. I think I'll avoid using cybernetic brains as 40K already does that.

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Edit: Including some raw pencil sketches. A4 @ 300ppi, 0.5 mechanical pencil.

I never really bother to do nice lines when I know I'll do digital cleanup later. Will see if any of the silhouette thumbs are usable. Ships will be kinda radial-cylindrical with mirrored wing-radiator elements.  I cleaned up some stuff already, but then I cropped that work sheet to work on a smaller section, and saved over using the same filename. Whoups >_<;

With no computers there might be more personal service, like buying certain stuff over the counter from NPCs. I remember buying candy over the counter from an old lady when I was a wee lad. Tested her patience when getting 3 of that, no-that, 5 of those, etc, paying with scrounged up pocket change. Before that (before Tetrapak) you'd get milk in urns that you brought yourself. I think cheese/fish/sausage over the counter is the last vestige... can be kinda neat to get a recommendation and ask questions about "that thing there" and maybe get a taste. Anyways, over the counter stores might spice up TTRPG play (as opposed to ordering via some electronic system).

Perhaps they'd also have manual phone switching ladies, though there are relatively simple mechanical systems for that (but huge, noisy and expensive). I saw a few videos on telephone exchange/switching stuff. Basically the pulses from the spinning dial controls electromechanical switches remotely, branching out the connection for each digit. 

https://www.youtube.com/watch?v=xZePwin92cI#t=1m10s 

Last Imperium - Stuff Last Imperium - Stuff

Comments

Ohyeah, it's really difficult to work up motivation and shift into the hobbying mindset with other stuff like work and duties looming. The phenotype issue is indeed dangerous ground... but I definitely want to avoid applying stereotypical earth cultures to entire planets and giving them special stats. There would certainly be sector factions with some unique cultural traits (slight anarchy), but within those sectors, and regionally on planets, you'd have entire countries with their own culture and economics (kinda difficult to cover all with thousands of worlds). But I also want to play around with the idea that the various aliens have (mostly) homogenized over the course of 12000 years, so conflicts are more between factions, ideology, ancient disputes, trade etc.

Niklas Jansson

It might be difficult to get away with a TTRPG setting that's more adventure/intrigue focused... perhaps people prefer games which are just about adjacent to murder hoboing. But, I guess this means there could be a gap in the market that hasn't been exploited much. I'm thinking of this project more as a world description at this point, so it'll work for me any way. Noticed that the Cepheus Light Upgraded rules mostly includes combat oriented Careers so I'll have to move to the general Cepheus "SRD" which has 12 or 24 careers.

Niklas Jansson

It's all really great. I like how all of the vehicles seem exploration-based, and not combat oriented at all. Really cool setting and idea.

Matthew Brown

I have been following your work for an eternity but just figured out that you have patreon. Good to see you are still doing what you seem to like best! Frankly, you are an inspiration and I really want to do more stuff like you but struggle with working up the motivation between my job, my kid, etc. Anyway, just wanted to say, I am looking forward to more of your work. I think leaning into the different phenotypes an Imperium of post-Sol proportions would produce could be interesting and it's seldomly (perhaps for good reason?) handled. The Expanse comes to mind and I think that's doing a good job. Maybe there is something you could lean into? It's also likely that varying cultures of the same species would develop.

Sebastian Wagner


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