For the weapons I wanted to do something a bit different from what I've done elsewhere, and different from say, fictional modern looking guns, and different from sci-fi cool-guns with lots of mystery greeble. Since I have a slight medieval thing going on, I decided to mix antique forms with sci-fi detailing. I also wanted to come up with some sort of consistent detailing so I went for a sphere with a thing going off to the side. Perhaps it's a mini reactor or combustion chamber. Other types of weapons could do other things (cooling fins, glowy bit, etc).
Given the size of the imperium, I might have to do several "brands"... perhaps functionally identical, but it might be neat if there's some minor quirk to each, like prone to overloading, jams in the cold, bad reputation.
Melee weapons could be useful in survival situations, and perhaps certain worlds don't allow guns for some cultural reason. For boarding actions, it might be more practical to bring non lethal weapons like net casters, foam, gas, etc. An assassin might find a blade handy since they're probably not in a dueling situation with ranged weapons. I don't think I'll invent a reason for melee weapons being effective (like Dune's shields), but it's always possible to bump their stats a bit, look away and whistle. Also, when you play an RPG without miniatures like I always did, distances become abstract. You're either close or far away and perhaps it's your turn to move and attack, so this makes melee more viable than in real life.
Niklas Jansson
2022-08-09 19:52:10 +0000 UTCFlorian Hofmann
2022-08-09 14:03:00 +0000 UTC