I've been working on ship language and scaling a bit more.
A party is probably about 3-6 people, which might call for a Millennium Falcon sized ship. I'm generally not a fan of obscene ship sizes, so perhaps the current warp core technology (a single known working design?) puts a limit on the min and max size. This makes the player ship generally competitive in 1 on 1. If the ship is the character, there needs to be an upgrade system with expensive, high quality components (and missing, subpar or degraded components). The drawback here is that you can't tell from an encounter how dangerous a foe might be, but that's true for NPC encounters too I guess, with the level system.
I'm not sure if the ships can land, but I'm hesitant to design for that so I'm thinking most can't. Instead they use some kind of lander/shuttle system for the player party + a little cargo. Trading could be done mostly at stations in orbit (like in Elite 1). I drew a little section with people for scale. The lander could perhaps be a Wright plane design, kinda square and primitive to stand out from typical sci-fi shuttles. Maybe a drop-pod acorn? An ATV might come in handy, but with ships, planes and tanks... well, sometimes the players would need to be on-foot, trekking from A-B so the adventure works.
Niklas Jansson
2022-08-15 16:46:40 +0000 UTCNiklas Jansson
2022-08-15 16:42:17 +0000 UTCFlorian Hofmann
2022-08-15 09:45:27 +0000 UTCChris Lomaka
2022-08-15 00:36:28 +0000 UTC