I've continued doodling on this while listening to audiobooks (currently Master of the Hoard). It doesn't really make sense to draw front views when the units are seen more from the top, but I suppose legibility is a thing which can be improved though iteration. Also, I often approach these projects more from a perspective outside of the games, just having fun with the world and its inhabitants. As far as I'm concerned here, these could also be designs for an RPG.
Buldings in RTS games always bother me because they're the wrong scale and rarely look functional or interesting, though I kinda like what Dark Reign 1 was doing I suppose. In an RTS game you really do have to cheat with the scale, shapes and realism for buildings I suppose. Since I'm mostly done with the units I might take a look at the buildings next and see what I can come up with...
Niklas Jansson
2023-01-11 15:24:17 +0000 UTCMoonYeah!!
2023-01-11 09:38:10 +0000 UTC