SamSuka
Niklas Jansson
Niklas Jansson

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Last Imperium cont.

I've continued noodling on this project a bit, working on ships and inhabitants. Stylistically I'm going for a sort of  Bretonnian Space Knights feel. Heraldics, Knight armours – but in chunky coloured ceramics.

I'm not sure how good a fit the Cepheus Engine is, given my lore. Perhaps this more suitable for the BRP system. I think Star Frontiers used a % system too. Cepheus Engine suggested adding ship+30% volume for hangars, but after some tests I think that's an order of magnitude off for practical hangars. I'd have to change the SRD quite a bit to make it work.

Sci-fi is a tricky match for TTRPGs in general, because of the   variety in scale (from starships down to fisticuffs), but I guess it's down to the GM & players to work out suitable transitions. I think I mentioned earlier that considering the ship (or perhaps company) as the actual persistent, upgradable character, and the PCs more as hitpoints is a way to manage it.

I could also use the setting for a short story or something I guess, having gotten a bit of an appetite for writing recently (unsure about sharing anything yet).

Last Imperium cont. Last Imperium cont. Last Imperium cont. Last Imperium cont. Last Imperium cont.

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