I remember this game having a pretty great atmosphere, but never managed to fully play through any of the three gameboy games. They're a bit different from your typical jrpg, with limited lives, disposable weapons, random evolutions.
Anyways, I wanted to do some sprite pixel-overs and picked the first and second game, mainly reworking the outlines, volume shading and proportions so the sprites match side-by-side. Gameboy sprite work tend to be quite high contrast because that shows up better on a real LCD screen. It's easy to forget how those looked, especially in motion. With static/non-scrolling art one might get away with more subtle shading like I've done here though.
I didn't bother to look for analog artwork (as reference) but did find a Wonderswan version with "16-bit" style colour sprites. Those seem to mostly be straight up colourized versions of the gameboy sprites though.
There are about four times as many enemy variants as sprites, so the images are actually used more as decoration ingame. For example, the Ammonite is also Amoeba, Clam, Kraken, Octopus, and Squid. It almost makes me want to do the whole bunch of missing sprites as well, but that would be a huge undertaking...
Boone
2024-05-27 13:41:23 +0000 UTCNiklas Jansson
2024-05-27 09:27:16 +0000 UTCNiklas Jansson
2024-05-27 09:17:44 +0000 UTCBoone
2024-05-26 21:58:14 +0000 UTC