SamSuka
M3DM
M3DM

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Loxodon WIP - Sculpting Tip

Not sure why this render came out so dark.

Anyway.

Subdivision Sculpting Tip

When blocking out the shapes for clothes I like to work in a low subdivision level. If you aren't familiar with what that means, I'm talking about working with as few polygons as possible. This is because it is easier to move around! It doesn't look as nice seeing all the polygons, but it definitely makes my workflow faster.

Loxodon WIP - Sculpting Tip

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