SamSuka
M3DM
M3DM

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Yuan-Ti WIP and Sculpting Tip

I like to keep objects I'm going to manipulate a lot in low poly. The tail and hair for instance aren't in their final form quite yet. I'm going to keep moving them around. If it is in a low sub division it is much easier to manipulate and dynamesh as I go.

I plan to give her long talons on her hands, and a sort of sleek Egyptian vibe.

Fun sculpt so far!

Yuan-Ti WIP and Sculpting Tip

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