I've replaced the pure random data flowing up the LEDs with a controlled alternation between bright and dim with minimum number of steps adjustable and a random element then added.
I've also added a "drama" variable to vary the difference between the sprites and the core of the flame. You can set it as a percentage value of intensity of the sprites, so that 5% would be very subtle and 90% would be a very bright sprite on a dim flame.
Subtlety is good. In fact I may just revert back to the sprite based on pure random data at a low level like 25%.
Now I just have to decide how convincing a slight height undulation would be, and whether the sprites should stop at the upper height or flow past it. I think a dim sprite flowing off the top of the flame should look OK.
Jim
2020-08-21 23:35:12 +0000 UTCHagen
2020-08-21 22:23:20 +0000 UTCAdam Pepper
2020-08-21 15:26:20 +0000 UTCKim & Nix
2020-08-21 12:20:43 +0000 UTCMichael Thompson
2020-08-21 07:34:46 +0000 UTCJohn Harrison
2020-08-21 07:13:00 +0000 UTCJohn Harrison
2020-08-21 07:03:54 +0000 UTCJeremy Impson
2020-08-21 05:53:28 +0000 UTC