Hi!..I'm still here! Time for the monthly XV. it's not just Luna mind you. There is Aranea because I need my battery charged, ...and uh... some petite cameos.
I have no new model rigged this week. instead, I did more animations and some re-learning on how to do cum shots properly using particle sim. Testing some different settings and all that hassle. Ahem...Technical ramble incoming.
you can skip it if you don't care about my progress in learning animation.
You must have noticed in some of my past cumshot animations, the liquids are jittery and weird. well, it's because I don't use liquid sim for it. I use particle sim. and on a relatively small scaled model. model size matters in this case. Why not liquid sim? liquid sim is the nightmare of NSFW animation. I gave up on that. Because it requires a lot of trial and error and lot of polishing time to perfect. Time, I'd rather spent on animating more. Cumshot is not as easy as creating real time water ripples or ocean waves sadly. and there is no "one for all" preset.
Sometimes liquid sim could take days tinkering just for 3 seconds of cumshot scene if you want it to look real.....So yeah nope. I'd rather deal with particle sim than liquid sim. With particle sim method, it's tremendously faster so I don't need to wait hours to bake and resulting in more time wasted fixing stuff. and I don't need to scale up my scene so big that it's killing more performance.
The result of course is not as accurate and pretty as properly done liquid sim and it can also have a bit of jittery effect on small sized model. (Blender use meters. and most of my models are 1m - 2m in height.). but still better than my previous past attempts. because I got more time tinkering with it this time. I'm still not done trying, so expect random result and inconsistency on the liquid quality on my animations from now on.
Anyway, I want to learn how to use particle sim properly in hope that I can make it look good if not at least a bit better looking than before.
There are also some other method I haven't tried yet. like faking the cumshot using pre-rendered video overlay and then use procedural cum shaders on the skin to fake the cum build up. just like how Ian Hubert does his steam visual effects. green screen trickery basically. using 2D video plane overlay on 3D environment for the cum shot, then add some procedural VFX on the skin without any liquid contacting the mesh. just like how it is to fake water splash in some video games. but probably it won't look as good as I imagined it with my current skills.
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Pris is next. High chance I'd use the rigging timeslot to experiment more with particle sim on her as well. After her then it's the 16 girls.
Oh and I also pre-pose these two for November FF14's debut.
Welp...time to do more experiment.
Thank you for all your kind donation and support as always. m(_ _)m
Please do stay healthy and always prioritize your safety. may the best of luck stay with you in anything you do.
See you~
cf900
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